Senior Game Engineer - Graphics

Sony Interactive Entertainment

United States

Remote

USD 160,000 - 240,000

Full time

8 days ago

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Benefits offered by this job

Medical, dental, vision coverage
401(k) match
Paid time off
Wellness program
Employee discounts

Job summary

Sony Interactive Entertainment seeks a highly skilled rendering engineer to build expressive gameplay and rendering systems in Unreal Engine 5 for a multiplayer title. You will closely collaborate with artists, designers, and engineers to push visual quality and performance across platforms.

The role emphasizes real-time rendering, shader development, and tool creation to empower designers. Remote work is available with pay varying by location.

Qualifications

  • Strong knowledge of real-time rendering techniques and modern graphics pipelines.
  • Excellent C++ programming skills and experience with Unreal Engine 5 rendering framework.
  • Experience building tools or components for designers and artists.

Responsibilities

  • Develop and maintain production-quality gameplay systems, workflows, and tools in C++ and Unreal Engine 5.
  • Own and improve rendering features such as lighting, materials, particles, post-processing, shadows, and graphics scalability.
  • Collaborate with artists to prototype and implement stylized rendering, shaders, visual-effects workflows, and camera techniques.
  • Optimize CPU, GPU, and memory use while accounting for platform limits.
  • Investigate and resolve rendering, graphics, and visual-pipeline issues.
  • Drive technical initiatives from concept through completion with minimal oversight.

Skills

Real-time rendering
C++
Unreal Engine 5
Designer tools
Independent work
Collaboration

Education

Bachelor's degree

Tools

Unreal Engine 5 rendering framework
Shaders

Job description

Role overview

Build expressive gameplay and rendering systems for a multiplayer game, working closely with artists, designers, and engineers. The role focuses on visual quality and performance in Unreal Engine 5, from developing rendering features and creative workflows to resolving graphics issues across platform constraints.

Responsibilities
  • Develop and maintain production-quality gameplay systems, workflows, and tools in C++ and Unreal Engine 5.
  • Own and improve rendering features such as lighting, materials, particles, post-processing, shadows, and graphics scalability.
  • Collaborate with artists to prototype and implement stylized rendering, shaders, visual-effects workflows, and camera techniques.
  • Optimize CPU, GPU, and memory use while accounting for platform limits.
  • Investigate and resolve rendering, graphics, and visual-pipeline issues.
  • Drive technical initiatives from concept through completion with minimal oversight.
Requirements
  • Strong knowledge of real-time rendering techniques and modern graphics pipelines.
  • Excellent C++ programming skills and experience with Unreal Engine 5’s rendering framework.
  • Experience building tools or components for designers and artists.
  • Ability to work independently and collaborate effectively with engineers and artists.
  • Bachelor’s degree or equivalent.
Nice to have
  • Development experience across PC and console platforms.
  • Experience with gameplay networking.
  • Interest in creating polished, visually expressive player experiences.
Benefits and work setup
  • Remote work is available, with pay varying by location. The listed Seattle example range is $160,000–$240,000 USD.
  • Benefits include medical, dental, and vision coverage, a 401(k) match, paid time off, a wellness program, and employee discounts. A bonus may also be available.
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