Senior Rendering Engineer

mobentertainment

United States

Remote

USD 113,000 - 184,000

Full time

14 days+

A complete application in a minute

Tailored resume and cover letter, ready to send.

Get past ATS filters

Benefits offered by this job

Remote role
Profit sharing
Medical, dental, and vision coverage
Retirement plan matching
Flexible spending or health savings

Job summary

mobentertainment is seeking a senior rendering engineer to build and improve UE5 rendering systems, shaping lighting approaches, shaders, and tools for an atmospheric game. You will collaborate with art and engineering to resolve rendering challenges across target platforms.

Responsibilities include implementing rendering features, setting lighting strategies, profiling performance, and debugging defects while maintaining production-grade tooling and pipelines.

Qualifications

  • At least seven years of professional graphics or rendering engineering experience, including a shipped Unreal Engine title.
  • Strong C++ skills and knowledge of Unreal’s rendering pipeline, including its render graph, shader compilation, materials, and deferred rendering.
  • Experience authoring HLSL shaders and debugging rendering problems with tools such as RenderDoc or Unreal Insights.
  • Practical experience with UE5 lighting systems and the tradeoffs among Lumen, GPU Lightmass, and baked lighting.
  • Strong performance profiling skills and experience meeting platform-specific frame budgets.
  • Experience working in a multi-team development pipeline with branching and code review.
  • Ability to explain technical limits and tradeoffs clearly to artists and designers.

Responsibilities

  • Develop and optimize Unreal Engine 5 rendering features, materials, shaders, post-processing, lighting, and custom rendering passes.
  • Set lighting strategy with engineering and environment art, weighing World Partition, GPU Lightmass, Lumen, and baked lighting approaches.
  • Profile GPU and CPU performance against platform frame budgets and visual quality goals.
  • Diagnose rendering defects, visual artifacts, and hardware-specific issues, then deliver fixes.
  • Create and maintain tools that help artists and engineers inspect performance and validate lighting.
  • Work with technical artists on shader practices, material complexity limits, and visual quality standards.
  • Document and apply performance guidelines within a structured source control and build pipeline.
  • Assess newer Unreal rendering features for their suitability in production.

Skills

C++
Unreal Rendering
HLSL Shaders
Render Graph
Performance Profiling
Cross-team Collaboration
Tech Tradeoffs

Tools

RenderDoc
Unreal Insights

Job description

Role overview

Build and improve the rendering systems that shape the visual quality and performance of an atmospheric game made with Unreal Engine 5. You’ll work across engineering and art, setting lighting approaches, developing shaders and tools, and resolving rendering challenges across target platforms.

Responsibilities
  • Develop and optimize Unreal Engine 5 rendering features, materials, shaders, post-processing, lighting, and custom rendering passes.
  • Set lighting strategy with engineering and environment art, weighing World Partition, GPU Lightmass, Lumen, and baked lighting approaches.
  • Profile GPU and CPU performance against platform frame budgets and visual quality goals.
  • Diagnose rendering defects, visual artifacts, and hardware-specific issues, then deliver fixes.
  • Create and maintain tools that help artists and engineers inspect performance and validate lighting.
  • Work with technical artists on shader practices, material complexity limits, and visual quality standards.
  • Document and apply performance guidelines within a structured source control and build pipeline.
  • Assess newer Unreal rendering features for their suitability in production.
Requirements
  • At least seven years of professional graphics or rendering engineering experience, including a shipped Unreal Engine title.
  • Strong C++ skills and knowledge of Unreal’s rendering pipeline, including its render graph, shader compilation, materials, and deferred rendering.
  • Experience authoring HLSL shaders and debugging rendering problems with tools such as RenderDoc or Unreal Insights.
  • Practical experience with UE5 lighting systems and the tradeoffs among Lumen, GPU Lightmass, and baked lighting.
  • Strong performance profiling skills and experience meeting platform-specific frame budgets.
  • Experience working in a multi-team development pipeline with branching and code review.
  • Ability to explain technical limits and tradeoffs clearly to artists and designers.
Nice to have
  • Production experience with Nanite, Substrate, or other newer UE5 rendering features.
  • Experience with atmospheric or horror visuals, custom rendering tools, or editor extensions.
  • Console rendering or certification experience, or a technical art background.
Benefits and work setup
  • Remote role. Listed annual base salary ranges vary by U.S. location: $113,000–$136,000 in other U.S. locations, $132,000–$160,000 in several listed metro areas, and $152,000–$184,000 in certain higher-cost metros. Final compensation depends on qualifications and work location.
  • Eligible U.S. full-time employees receive profit sharing, medical, dental, and vision coverage, retirement plan matching, flexible spending or health savings accounts, paid time off, sick time, holidays, and parental leave.
Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

Senior Game Engineer - Graphics
Senior Game Engineer - Graphics

Sony Interactive Entertainment • United States

Remote
USD 160,000 - 240,000
Medical, dental, vision coverage
401(k) match
Paid time off
+2
Senior Game Engineer - Graphics
Senior Game Engineer - Graphics

Sony Interactive Entertainment (SIE) • United States

Remote
USD 160,000 - 240,000
Medical coverage
Dental coverage
Vision coverage
+4
Senior Rendering Engineer (Fully Remote)
Senior Rendering Engineer (Fully Remote)

Undisclosed • United States

Remote
USD 120,000 - 180,000
Profit sharing
401(k)
Medical/dental/vision
+1
Senior Rendering Engineer
Senior Rendering Engineer

Game Companies • United States

On-site
USD 113,000 - 184,000
Profit sharing
Medical insurance
Dental insurance
+6
Remote Senior Rendering Engineer - Unreal Engine 5
Remote Senior Rendering Engineer - Unreal Engine 5

Undisclosed • United States

Remote
USD 120,000 - 180,000
Profit sharing
401(k)
Medical/dental/vision
+1
Senior Rendering Engineer
Senior Rendering Engineer

Mob Entertainment, Inc. • Oregon

Hybrid
USD 113,000 - 136,000
Profit sharing
Health insurance
Dental insurance
+6
Senior Unreal Engine 5 Rendering Engineer (Remote)
Senior Unreal Engine 5 Rendering Engineer (Remote)

Sony Interactive Entertainment • United States

Remote
USD 160,000 - 240,000
Medical, dental, vision coverage
401(k) match
Paid time off
+2
Senior Rendering Engineer
Senior Rendering Engineer

Mob Entertainment, Inc. • United States

On-site
USD 113,000 - 136,000
Profit sharing
Medical, dental, and vision insurance
401(k) matching
+2
Senior Rendering Engineer - Unreal 5 Atmosphere & Lighting
Senior Rendering Engineer - Unreal 5 Atmosphere & Lighting

Mob Entertainment, Inc. • Oregon

Hybrid
USD 113,000 - 136,000
Profit sharing
Health insurance
Dental insurance
+6
Senior Rendering Engineer
Senior Rendering Engineer

Cloud Chamber • Novato (CA)

On-site
USD 108,900 - 161,160
Medical, dental, and vision insurance
401(K) plan
Employee Stock Purchase Program
+1