Senior Rendering Engineer - Unreal 5 Atmosphere & Lighting

Mob Entertainment, Inc.

Oregon

Hybrid

USD 113,000 - 136,000

Full time

6 days ago
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Benefits offered by this job

Profit sharing
Health insurance
Dental insurance
Vision insurance
401(k) matching
Paid time off
Sick time
Holidays
Parental leave

Job summary

Mob Entertainment, a startup multimedia studio known for Poppy Playtime, is seeking a Rendering Engineer to push Unreal Engine 5 visuals. You will work with Core Engineering to build and optimize rendering systems and partner with artists to solve lighting and performance challenges.

The role requires 7+ years in rendering, strong C++, shader experience, and a track record on at least one shipped Unreal title.

Qualifications

  • 7+ years of experience as a rendering/graphics engineer with at least one shipped title using Unreal Engine.
  • Strong C++ skills and deep understanding of Unreal's rendering pipeline (RDG, shader compilation, material system, deferred rendering).
  • Experience with HLSL/shader authoring and debugging rendering issues using tools like RenderDoc or Unreal Insights.
  • Hands-on experience with UE5 lighting systems — World Partition, GPU Lightmass, Lumen, and the tradeoffs between them.

Responsibilities

  • Develop, extend, and optimize rendering features and shaders in Unreal Engine 5 (materials, post-process, lighting, custom rendering passes).
  • Own lighting strategy decisions in partnership with environment art and lead engineering — including World Partition, GPU Lightmass, and Lumen/baked lighting tradeoffs.
  • Profile and optimize GPU/CPU rendering performance against defined platform targets and fidelity standards.
  • Diagnose and resolve rendering bugs, visual artifacts, and platform-specific rendering issues across target hardware.
  • Build and maintain internal tooling to support artists and engineers working with rendering systems (profiling visualizers, lighting validation tools, etc.).
  • Collaborate closely with technical artists on shader authoring standards, material complexity budgets, and visual fidelity guardrails.
  • Contribute to and help enforce the studio's performance/fidelity standards documentation.
  • Work within our Perforce/UGS/Horde pipeline, following team branching and Definition of Done standards.
  • Stay current on Unreal Engine rendering roadmap changes (Lumen, Nanite, Substrate, etc.) and evaluate their fit for our production needs.

Skills

C++
Unreal Engine
RDG
Shader debugging
HLSL
Performance profiling
Perforce

Tools

RenderDoc
Unreal Insights
Perforce

Job description

Mob Entertainment, a startup multimedia studio known for Poppy Playtime, is seeking a Rendering Engineer to push Unreal Engine 5 visuals. You will work with Core Engineering to build and optimize rendering systems and partner with artists to solve lighting and performance challenges.

The role requires 7+ years in rendering, strong C++, shader experience, and a track record on at least one shipped Unreal title.

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