Senior Advanced Technical Artist

Certain Affinity, Inc.

Austin (TX)

Remote

USD 110,000 - 170,000

Full time

3 days ago
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Job summary

Certain Affinity, Inc. is seeking a Senior Advanced Technical Artist to join our team, with remote work options in many states.

You will work on advanced pipelines and tools to empower our art teams across multiple engines, helping to push the visual quality of our games. The role reports to the Technical Art Director and requires hands-on pipeline management, strong communication, and a passion for innovative technology in real-time rendering.

Qualifications

  • 6+ years in the game industry with 4+ in a technical artist role.
  • Shipped 1+ AAA title as Technical Artist.
  • Experience developing pipelines with Substance Designer/ Painter or Houdini.
  • Proficiency in Python, MEL, C#, or C++.
  • Familiarity with Maya, Max, Blender or Modo.
  • Portfolio showing your work and impact.
  • Ability to present a clear vision and communicate across teams.
  • Experience with multiple 3D game engines.

Responsibilities

  • Develop custom workflows using scripts and tools for the art team.
  • Maintain art pipelines by identifying inefficiencies and implementing improvements.
  • Troubleshoot pipeline issues with the development team.
  • Support technical art needs for client-facing projects and partner expectations.
  • Facilitate technical art communication across disciplines with clear feedback.
  • Collaborate with a diverse team to refine visual quality.

Skills

Communication
Portfolio
Team collaboration
Presentation

Tools

Python
MEL
C#
C++
Substance Designer
Substance Painter
Houdini
Maya
3ds Max
Blender
Modo
Unreal Engine
Shaders

Job description

Senior Advanced Technical Artist

This position is open to remote candidates in most states but not all. Please speak to your recruiter about what areas are open to remote work.

Would you like to work on some of the greatest franchises in gaming history? What about working on our new original IP? Certain Affinity has physical locations in Austin, Texas, and Toronto, Canada. Our culture reflects the values and the vibrant nature of the cities we call home. This includes a commitment to evolution, diversity, excellence, and work-life balance. We're best known for co-developing numerous AAA FPS games, though now we are creating compelling new games of our own. We're always on the lookout for amazing talent to join our team.

As a Technical Artist at Certain Affinity, you'll get the chance to see some of the custom 3D tools and pipelines behind the world's biggest IP's and contribute to our own proprietary technology. This role reports to the Technical Art Director. It requires an energetic individual to take a hands-on approach to our pipeline management and look for development for our studio art team.

If you've done some compelling tools and technical work, are eager to make an impact, able to wear multiple hats, and are open to new challenges, we'd like to hear from you.

Responsibilities
  • Develop custom workflows using scripts and coded tools solutions for the art team
  • Maintain the integrity of art pipelines by identifying inefficiencies and recommending and implementing improvements
  • Troubleshoot key pipeline issues and solve core problems in cooperation with the development team
  • Support the technical art needs of our client-facing project requirements and partner expectations
  • Facilitate technical art communication across disciplines by providing clear and constructive feedback and guidance
  • Collaborate with a diverse team to promote innovation and refine the visual quality of our games
Requirements
  • 6+ years game industry experience, 4+ specifically in a technical artist role
  • Experience developing pipelines, including Substance Designer, Substance Painter, or Houdini
  • Shipped 1+ AAA title as a Technical Artist
  • Tech-fluency in at least one development language, such as Python, MEL, C#, or C++
  • Expert-level familiarity with at least one or more industry-level DCC applications. (Maya, Max, Blender, Modo)
  • Perf, Material and UE tooling knowledge
  • Experience with destruction and/or cloth
  • Experience working in multiple 3D game engines
  • Experience working on a wide range of tech art projects, in terms of art tools, graphics engines, and game hardware
  • Expert-level familiarity with developing tools for environment art creation and workflow
  • Able to present (internally and externally) a clear vision of how work addresses problems and requirements
  • Excellent communication, documentation, and organizational skills
  • Portfolio showing off your work
  • A desire to work in a diverse and inclusive environment
Extra Credit
  • Broad interest in real-time rendering technologies and art asset creation tools
  • Shipped at least one project as a Senior Technical Artist with Unreal Engine
  • Able to create/own multiple shaders and material pipelines for a AAA project
  • Experience in managing real-time rendering, run-time analytics, and optimization
  • Able to advise on, research, and explore a variety of graphics systems and middleware packages
  • Able to envision creative ways to leverage ideas and technologies, and integrate the big picture through multiple mediums
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