Remote Technical Artist - Stylised Materials (Unreal)

Companion Group

Germany (OH)

On-site

USD 60,565 - 80,754

Full time

14 days+

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Benefits offered by this job

Flexible remote work

Job summary

Companion Group, a AAA co-development gaming studio with a fully remote setup, is seeking a Technical Artist specialized in Materials to push stylised visuals in our upcoming title. You will bridge art and engineering by developing performant, stylised materials and evolving pipelines.

The role requires 3+ years in games, deep Unreal Engine material knowledge, and strong collaboration with artists and engineers.

Qualifications

  • 3+ years of experience in the game industry.
  • Deep expertise in Unreal Engine’s material editor and shader pipeline.
  • Strong understanding of PBR workflows, stylised rendering, and real-time lighting.
  • Familiarity with HLSL, node-based shader creation, and performance debugging tools.
  • Solid grasp of GPU performance and platform optimisation principles.
  • Familiarity with DCC tools (Maya, Blender, Houdini, Substance Painter, etc.).
  • Strong problem-solving skills and the ability to collaborate with cross-disciplinary teams.
  • Self-motivated, organised, and able to work independently.

Responsibilities

  • Design, prototype, and implement stylised materials and surface shaders within Unreal Engine.
  • Collaborate with Concept Artists and 3D teams to translate the game’s visual identity into real-time materials.
  • Optimise material performance across platforms, with special consideration for console limitations.
  • Build and maintain a modular, scalable material system that empowers artists and reduces overhead.
  • Troubleshoot and debug material-related issues in the engine.
  • Document material systems and educate artists on best practices and performance budgeting.
  • Contribute to visual development and R&D efforts that push the aesthetic envelope.
  • Work closely with VFX, lighting, and tech art teams to create visually cohesive and performant environments.

Skills

Unreal Engine
PBR workflows
Shader editing
Real-time rendering
Cross-disciplinary collaboration
Performance debugging

Tools

Maya
Blender
Houdini
Substance Painter

Job description

Companion Group, a AAA co-development gaming studio with a fully remote setup, is seeking a Technical Artist specialized in Materials to push stylised visuals in our upcoming title. You will bridge art and engineering by developing performant, stylised materials and evolving pipelines.

The role requires 3+ years in games, deep Unreal Engine material knowledge, and strong collaboration with artists and engineers.

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