Remote Technical Artist - Stylised Materials (Unreal)

Companion Group

Germany (OH)

On-site

USD 60,565 - 80,754

Full time

14 days+

Get more replies from employers

Send a job-specific resume in minutes.

Benefits offered by this job

Flexible remote work

Job summary

Companion Group, a AAA co-development gaming studio with a fully remote setup, is seeking a Technical Artist specialized in Materials to push stylised visuals in our upcoming title. You will bridge art and engineering by developing performant, stylised materials and evolving pipelines.

The role requires 3+ years in games, deep Unreal Engine material knowledge, and strong collaboration with artists and engineers.

Qualifications

  • 3+ years of experience in the game industry.
  • Deep expertise in Unreal Engine’s material editor and shader pipeline.
  • Strong understanding of PBR workflows, stylised rendering, and real-time lighting.
  • Familiarity with HLSL, node-based shader creation, and performance debugging tools.
  • Solid grasp of GPU performance and platform optimisation principles.
  • Familiarity with DCC tools (Maya, Blender, Houdini, Substance Painter, etc.).
  • Strong problem-solving skills and the ability to collaborate with cross-disciplinary teams.
  • Self-motivated, organised, and able to work independently.

Responsibilities

  • Design, prototype, and implement stylised materials and surface shaders within Unreal Engine.
  • Collaborate with Concept Artists and 3D teams to translate the game’s visual identity into real-time materials.
  • Optimise material performance across platforms, with special consideration for console limitations.
  • Build and maintain a modular, scalable material system that empowers artists and reduces overhead.
  • Troubleshoot and debug material-related issues in the engine.
  • Document material systems and educate artists on best practices and performance budgeting.
  • Contribute to visual development and R&D efforts that push the aesthetic envelope.
  • Work closely with VFX, lighting, and tech art teams to create visually cohesive and performant environments.

Skills

Unreal Engine
PBR workflows
Shader editing
Real-time rendering
Cross-disciplinary collaboration
Performance debugging

Tools

Maya
Blender
Houdini
Substance Painter

Job description

Companion Group, a AAA co-development gaming studio with a fully remote setup, is seeking a Technical Artist specialized in Materials to push stylised visuals in our upcoming title. You will bridge art and engineering by developing performant, stylised materials and evolving pipelines.

The role requires 3+ years in games, deep Unreal Engine material knowledge, and strong collaboration with artists and engineers.

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Senior Technical Artist
Senior Technical Artist

Certain Affinity • Austin (TX)

On-site
USD 90,000 - 140,000
Remote Technical Artist — UE5, Shaders & Terrain
Remote Technical Artist — UE5, Shaders & Terrain

Hardsuit Labs, Inc. • Seattle (WA)

On-site
USD 66,000 - 95,000
Generous PTO
Health coverage
Dental coverage
+7
Senior VFX Artist - Stylized Unreal Effects (Remote)
Senior VFX Artist - Stylized Unreal Effects (Remote)

BITKRAFT Ventures • United States

Remote
USD 152,000 - 198,000
Equity
Insurance (Medical, Dental, Vision, D+
401(k)
+2
Technical Artist (Virtual Art Department)
Technical Artist (Virtual Art Department)

Magnopus • Los Angeles (CA)

On-site
USD 80,000 - 100,000
Ongoing education and mentorship opportunities
Generous health care
Time off and other benefits
Sr. Technical Artist: Unreal Rendering & Shaders (Remote)
Sr. Technical Artist: Unreal Rendering & Shaders (Remote)

Snailgamesusa • United States

Remote
USD 100,000 - 130,000
True work/life balance
Paid company holidays and vacation
Medical, dental, vision, and Life/LTD
+1
Senior Unreal Rendering & Shader Artist - Remote
Senior Unreal Rendering & Shader Artist - Remote

Snail Games • Beverly Hills (CA)

On-site
USD 100,000 - 130,000
Work-life balance
Paid holidays
Medical, dental, vision, and Life/LTD
+1
Senior Materials Tech Artist - Real-Time Character Materials
Senior Materials Tech Artist - Real-Time Character Materials

Epic Games • Cary (NC)

On-site
USD 70,000 - 90,000
100% premium coverage for medical, dental, vision
Unlimited PTO
Paid sabbatical after 7 years
Technical Artist (VFX / Shaders)
Technical Artist (VFX / Shaders)

Lightfold • Atlanta (GA)

Hybrid
USD 80,000 - 120,000
Health benefits
Hybrid work model
Ground-floor opportunity
Remote Technical Artist - Game Assets & UI Pro
Remote Technical Artist - Game Assets & UI Pro

Booming Games • United States

Remote
USD 70,000 - 110,000
100% remote-first company
Competitive package
Dog-friendly offices
+3
Remote Technical Artist: Tools & Pipelines for Animation
Remote Technical Artist: Tools & Pipelines for Animation

Pipeworks, Inc. • Eugene (OR)

Hybrid
USD 70,000 - 82,000
Medical, Dental, and Vision
401K with employer match
Employer Paid Life Insurance Policy
+9