Remote Technical Artist: Stylised Unreal Materials Expert

Companion Group Ltd

United States

Remote

USD 59,000 - 79,000

Full time

3 days ago
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Benefits offered by this job

Fully remote
Competitive salary
Career progression
Industry veterans

Job summary

Companion Group Ltd. is a globally distributed, fully remote AAA co-development studio. We seek a Technical Artist specializing in Materials to push the visual identity of our stylised title.

You will design performant, expressive materials in Unreal Engine and help evolve our material pipelines with art and engineering teams. You have 3+ years of game industry experience, deep Unreal Engine shader knowledge, and a solid grasp of PBR, real-time lighting, and GPU performance.

Qualifications

  • 3+ years in the game industry.
  • Deep expertise in Unreal Engine’s material editor and shader pipeline.
  • Familiar with HLSL and node-based shader creation.

Responsibilities

  • Design, prototype, and implement stylised materials and surface shaders in Unreal Engine.
  • Collaborate with Concept Artists and 3D teams to translate visual identity into real-time materials.
  • Optimise material performance across platforms with console considerations.
  • Maintain a modular material system and educate artists on best practices.
  • Troubleshoot material-related issues and document systems.

Skills

Unreal Engine shaders
PBR workflows
Real-time lighting
Shader debugging
GPU performance
Cross-disciplinary teamwork

Tools

Unreal Engine
Maya
Blender
Houdini
Substance Painter

Job description

Companion Group Ltd. is a globally distributed, fully remote AAA co-development studio. We seek a Technical Artist specializing in Materials to push the visual identity of our stylised title.

You will design performant, expressive materials in Unreal Engine and help evolve our material pipelines with art and engineering teams. You have 3+ years of game industry experience, deep Unreal Engine shader knowledge, and a solid grasp of PBR, real-time lighting, and GPU performance.

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