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Companion Group Ltd. is a globally distributed, fully remote AAA co-development studio. We seek a Technical Artist specializing in Materials to push the visual identity of our stylised title.
You will design performant, expressive materials in Unreal Engine and help evolve our material pipelines with art and engineering teams. You have 3+ years of game industry experience, deep Unreal Engine shader knowledge, and a solid grasp of PBR, real-time lighting, and GPU performance.
Companion Group is an AAA co-development gaming studio with a globally distributed and fully remote setup. We are renowned for overcoming the most intricate challenges in multiplayer game development, making us the primary choice for clients aspiring to elevate their multiplayer titles. Our expertise enables scalability, maximises player density, and crafts immersive gameplay experiences. Seamlessly embedded within our clients’ in-house teams, we collaborate harmoniously to turn dreams into reality. Our portfolio features groundbreaking games developed alongside major studios. We take pride in our global remote team, which values clear communication and technical excellence. We’re looking for a Technical Artist with a specialisation in Materials to help push the visual identity of our upcoming stylised title. You'll play a key role in bridging art and engineering by developing performant, stylised materials and helping evolve the studio's material pipelines. This is a pivotal role for someone who loves the art/tech intersection, is fluent in real-time rendering, and can create materials that are both expressive and efficient.