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Partner Company in the United States is seeking an experienced Technical Artist to optimize a high-quality Unreal Engine 5 game for cloud streaming, balancing visual fidelity with performance constraints.
You will collaborate with Unreal engineers, artists, and QA to profile shaders, materials, textures, LODs, and lighting, build editor tools, and drive scalability while communicating trade-offs to non-technical stakeholders. This remote project-based contract is open to candidates in Europe.
Accountabilities:
Requirements:
The company is developing a content-rich, story-driven game using Unreal Engine 5 for cloud streaming. The team works remotely in a collaborative, specialized environment focused on technical art and high-quality visual performance.