Technical Artist - Optimizing AA UE5 Game for Cloud Streaming (Fully Remote)

Partner Company

United States

Remote

USD 55,000 - 96,000

Full time

5 days ago
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Job summary

Partner Company in the United States is seeking an experienced Technical Artist to optimize a high-quality Unreal Engine 5 game for cloud streaming, balancing visual fidelity with performance constraints.

You will collaborate with Unreal engineers, artists, and QA to profile shaders, materials, textures, LODs, and lighting, build editor tools, and drive scalability while communicating trade-offs to non-technical stakeholders. This remote project-based contract is open to candidates in Europe.

Qualifications

  • 4+ years of professional Technical Artist experience on complex game projects.
  • 3+ years of hands-on UE4/UE5 production experience, including Lumen, Nanite, and Virtual Shadow Maps.
  • Strong communication skills and ability to explain technical trade-offs to non-technical stakeholders.

Responsibilities

  • Profile and optimize shaders, materials, textures, LODs, lighting, VFX, and overdraw.
  • Build Unreal Engine editor tools and validation scripts to enforce content budgets.
  • Identify bottlenecks and collaborate with engineering teams on scalability settings and performance targets.

Skills

Unreal Engine
Technical Art
Lumen
Nanite
Virtual Shadow Maps
Remote collaboration
Communication skills

Tools

Editor scripting
Shader optimization

Job description

  • Optimize a high-quality, content-rich Unreal Engine 5 game for cloud streaming while preserving a stylized, non-photorealistic art direction.
  • Balance GPU performance, memory usage, and platform constraints with visual quality and readability.

Accountabilities:

  • Profile and optimize shaders, materials, textures, LODs, lighting, VFX, and overdraw.
  • Build Unreal Engine editor tools and validation scripts to enforce content budgets.
  • Identify bottlenecks and collaborate with engineering teams on scalability settings and performance targets.

Requirements:

  • At least 4 years of professional Technical Artist experience on complex game projects.
  • At least 3 years of hands-on UE4/UE5 production experience, including Lumen, Nanite, and Virtual Shadow Maps.
  • Strong communication skills and ability to explain technical trade-offs to non-technical stakeholders.
  • Remote project-based contract open to candidates in Europe.
  • Collaboration with specialized Unreal engineers, technical artists, UX designers, and QA professionals.
  • Exposure to advanced rendering technologies and challenging cloud-streaming optimization problems.
Partner Company

The company is developing a content-rich, story-driven game using Unreal Engine 5 for cloud streaming. The team works remotely in a collaborative, specialized environment focused on technical art and high-quality visual performance.

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