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Hidden Levels seeks a Principal Technical Artist to bridge art and technology across our studio, shaping how visuals come to life and how teams collaborate.
You will lead the technical art team, establish pipelines and workflows, troubleshoot issues, and work closely with artists and engineers to maximize performance and fidelity.
Ideal candidates have 10+ years in game development with AAA titles, deep knowledge of Maya, Unreal Engine, Houdini, Substance Designer, and Python/C# scripting.
The opportunity of a lifetime! Join an exciting, newly-formed studio that is comprised of industry veterans responsible for one of gaming’s most acclaimed video game series ever. Harbouring an inclusive, diverse development environment in one of Canada’s most prominent gaming hubs, this new gathering of minds will surely take the industry by storm in the coming years.
Ready to make history in gaming?
Our client seeks an experienced Principal Technical Artist to join their team and play a crucial role in bridging the gap between art and technology. In this role, you will be responsible for overseeing the technical aspects of art production, optimising workflows, and ensuring the artistic vision is realised through efficient and effective technical solutions. Your expertise will be essential in guiding the technical art team and collaborating closely with artists and engineers to develop innovative solutions that enhance our games' visual fidelity and performance.
This position is ideal for someone who possesses a strong technical background in game development, a deep understanding of art pipelines, and a passion for leading and mentoring a team.