Remote Graphics Engineer - Real-Time Rendering & Tools

YO IT Consulting

Los Angeles (CA)

On-site

USD 90,000 - 140,000

Full time

14 days+

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Job summary

YO IT Consulting is seeking a Game Developer to work remotely on engine-level features, rendering pipelines, and high-performance real-time graphics. The role emphasizes C++ coding, shader work, and cross-team collaboration across distributed teams.

You will optimize rendering performance, develop tools, and contribute to engine systems while working with DirectX/Vulkan/OpenGL-like APIs. A strong background in 3D math and real-time rendering is essential.

Qualifications

  • 3-6 years of game development or real-time graphics experience.
  • Proficiency in C++ and graphics APIs (DX11/12, Vulkan, OpenGL, or Metal).
  • Understanding of rendering pipelines and shader programming (HLSL/GLSL).
  • Experience with Unreal Engine or similar engines is a plus.

Responsibilities

  • Design and develop engine-level game systems using C++ in collaboration with a team.
  • Develop tools and modding capabilities for games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize CPU/GPU, memory, and rendering performance across platforms.
  • Build and extend tooling, pipelines, and engine subsystems.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex rendering and performance issues across configurations.
  • Write clean, maintainable, well-documented code and participate in code reviews.

Skills

C++
Graphics APIs
Rendering pipelines
HLSL/GLSL
3D math
Unreal Engine
Performance optimization
Debugging
Remote collaboration

Tools

RenderDoc
PIX
Nsight

Job description

YO IT Consulting is seeking a Game Developer to work remotely on engine-level features, rendering pipelines, and high-performance real-time graphics. The role emphasizes C++ coding, shader work, and cross-team collaboration across distributed teams.

You will optimize rendering performance, develop tools, and contribute to engine systems while working with DirectX/Vulkan/OpenGL-like APIs. A strong background in 3D math and real-time rendering is essential.

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