Remote Engine & Rendering Game Developer

YO IT Consulting

Washington (Washington County)

On-site

USD 55,104 - 110,208

Part time

14 days+

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Job summary

YO IT Consulting is seeking a Game Developer for a remote, contract position. You will join a team focused on building high-performance tools and engine-level features for real-time graphics using C++ and leading graphics APIs such as DirectX, Vulkan, and OpenGL.

Responsibilities include designing game systems, rendering pipelines, shaders, performance optimizations, and tooling. You will work with designers, artists, and engineers to deliver robust, cross-platform experiences while maintaining

Qualifications

  • 3-6 years of experience in game development or real-time graphics programming.
  • Strong proficiency in C++.
  • Hands-on experience with graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal.
  • Solid understanding of Rendering pipelines.
  • Solid understanding of Shaders (HLSL/GLSL).
  • 3D math and real-time graphics concepts.
  • Experience with Unreal Engine or similar game engines.
  • Familiarity with performance optimization (CPU/GPU, memory, multithreading).
  • Strong debugging and problem-solving skills.
  • Ability to work independently in a remote, distributed team.

Responsibilities

  • Design and develop game systems and engine-level features using C++ and game engines.
  • Develop tools and modding related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex issues related to rendering, performance, and cross-platform compatibility.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews and contribute to technical decision-making.

Skills

C++
DirectX
Vulkan
OpenGL
Shaders
Unreal Engine
Rendering pipelines
Real-time graphics
Debugging

Job description

YO IT Consulting is seeking a Game Developer for a remote, contract position. You will join a team focused on building high-performance tools and engine-level features for real-time graphics using C++ and leading graphics APIs such as DirectX, Vulkan, and OpenGL.

Responsibilities include designing game systems, rendering pipelines, shaders, performance optimizations, and tooling. You will work with designers, artists, and engineers to deliver robust, cross-platform experiences while maintaining

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