Remote Engine & Rendering Engineer for Games

YO IT Consulting

Town of Sweden (NY)

On-site

USD 75,768 - 123,984

Full time

14 days+

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Job summary

YO IT Consulting (Remote) seeks a Game Tools & Modding Engineer to join a client team for high-performance, real-time graphics work. You’ll focus on rendering pipelines, shaders, and engine-level features using C++ across DirectX, Vulkan, OpenGL, or Metal.

Responsibilities include building tools and modding support, optimizing CPU/GPU performance, and collaborating with designers and engineers to deliver premium experiences in a distributed team environment.

Qualifications

  • 3-6 years of experience in game development or real-time graphics programming.
  • Proficiency in C++.
  • Experience with one or more graphics APIs (DX11/12, Vulkan, OpenGL, or Metal).
  • Understanding of rendering pipelines and shaders.
  • Experience with Unreal Engine or similar engines.
  • Ability to work independently in a remote, distributed team.

Responsibilities

  • Design and develop game systems and engine-level features using C++ and game engines.
  • Develop tools and modding related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex issues related to rendering, performance, and cross-platform compatibility.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews and contribute to technical decision-making.

Skills

C++
Graphics APIs
Rendering pipelines
Shaders (HLSL/GLSL)
Unreal Engine
Performance optimization
Multithreading
Debugging
Remote work

Tools

RenderDoc
PIX
Nsight

Job description

YO IT Consulting (Remote) seeks a Game Tools & Modding Engineer to join a client team for high-performance, real-time graphics work. You’ll focus on rendering pipelines, shaders, and engine-level features using C++ across DirectX, Vulkan, OpenGL, or Metal.

Responsibilities include building tools and modding support, optimizing CPU/GPU performance, and collaborating with designers and engineers to deliver premium experiences in a distributed team environment.

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