Remote Rendering & Engine Tools Engineer

YO IT Consulting

Finland (MN)

On-site

USD 90,000 - 120,000

Part time

14 days+
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Job summary

YO IT Consulting is seeking a Game Developer to join a remote, contract-based engagement. You will design engine-level features, render real-time graphics, and build tools for modding and pipelines.

You will optimize CPU/GPU performance, collaborate with cross-functional teams, and contribute to visuals through shaders and rendering work. Strong C++ and engine experience are required for this role.

Qualifications

  • 3–6 years in game development or real-time graphics.
  • Proficiency in C++.
  • Experience with graphics APIs such as DirectX (DX11/12), Vulkan, OpenGL, or Metal.

Responsibilities

  • Design and implement game systems and engine-level features using C++ and game engines.
  • Develop tools and modding components related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex rendering and performance issues; ensure cross-platform compatibility.
  • Write clean, maintainable, well-documented code; participate in code reviews.

Skills

C++
Real-time graphics
Rendering pipelines
Unreal Engine
Performance optimization
Debugging
Remote collaboration
3D math

Tools

RenderDoc
PIX
Nsight

Job description

YO IT Consulting is seeking a Game Developer to join a remote, contract-based engagement. You will design engine-level features, render real-time graphics, and build tools for modding and pipelines.

You will optimize CPU/GPU performance, collaborate with cross-functional teams, and contribute to visuals through shaders and rendering work. Strong C++ and engine experience are required for this role.

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