Remote Game Rendering Engineer (Tools & Modding)

YO IT Consulting

Chicago (IL)

On-site

USD 82,656 - 137,760

Part time

14 days+

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Job summary

YO IT Consulting is seeking a Game Developer for a remote contract role. You will design and implement engine-level game systems in C++, focusing on rendering pipelines, shaders, and real-time graphics across platforms.

The role requires strong C++ skills, experience with DirectX/Vulkan/OpenGL/Metal, and a solid understanding of rendering concepts, with a track record in performance optimization and debugging. Collaboration with cross-disciplinary teams is essential.

Qualifications

  • 3-6 years of game development or real-time graphics programming.
  • Strong proficiency in C++ and object-oriented design.
  • Hands-on experience with graphics APIs: DirectX, Vulkan, OpenGL, or Metal.
  • Solid understanding of rendering pipelines and shader programming.
  • Experience with Unreal Engine or similar engines.
  • Knowledge of performance optimization for CPU/GPU/memory.
  • Proven debugging and problem-solving skills.
  • Ability to work independently in a remote, distributed team.

Responsibilities

  • Design and develop engine-level game systems in C++.
  • Create tools and modding capabilities for games.
  • Work on rendering pipelines, shaders, and real-time graphics.
  • Optimize performance across CPU/GPU and memory workloads.
  • Build and extend tooling, pipelines, and engine systems.
  • Collaborate with designers, artists, and engineers to deliver quality experiences.
  • Debug complex rendering and performance issues across platforms.
  • Write clean, maintainable, well-documented code.
  • Participate in code reviews and technical decisions.

Skills

C++
Graphics APIs (DX11/12, Vulkan, OpenGL
Rendering pipelines
Shaders (HLSL/GLSL)
3D math
Unreal Engine
Performance optimization
Debugging
Remote collaboration

Tools

RenderDoc
PIX
Nsight

Job description

YO IT Consulting is seeking a Game Developer for a remote contract role. You will design and implement engine-level game systems in C++, focusing on rendering pipelines, shaders, and real-time graphics across platforms.

The role requires strong C++ skills, experience with DirectX/Vulkan/OpenGL/Metal, and a solid understanding of rendering concepts, with a track record in performance optimization and debugging. Collaboration with cross-disciplinary teams is essential.

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