Remote Game Engine Tools & Rendering Engineer

YO IT Consulting

Georgia

On-site

USD 90,000 - 130,000

Part time

14 days+

Get more replies from employers

Send a job-specific resume in minutes.

Job summary

YO IT Consulting is seeking a Game Developer for a remote contract role focused on toolchains, rendering pipelines, and engine-level work. You will develop high-performance real-time graphics, shaders, and platform-specific optimizations while collaborating with a distributed team.

The role emphasizes graphics system development, cross-platform rendering and tool creation, with a strong requirement for C++ proficiency and hands-on DX/Vulkan/OpenGL/Metal experience.

Qualifications

  • 3–6 years of game development or real-time graphics programming.
  • Strong proficiency with C++ and modern graphics APIs.
  • Hands-on experience with rendering pipelines and shader languages.
  • Experience with Unreal Engine or similar engines.
  • Familiarity with performance optimization and multithreading.

Responsibilities

  • Design and develop game systems and engine-level features using C++ and game engines.
  • Develop tools and modding related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex issues related to rendering, performance, and cross-platform compatibility.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews and contribute to technical decision-making.

Skills

C++
Graphics APIs
Rendering pipelines
HLSL/GLSL
3D math
Unreal Engine
Performance optimization
Multithreading
Remote work

Job description

YO IT Consulting is seeking a Game Developer for a remote contract role focused on toolchains, rendering pipelines, and engine-level work. You will develop high-performance real-time graphics, shaders, and platform-specific optimizations while collaborating with a distributed team.

The role emphasizes graphics system development, cross-platform rendering and tool creation, with a strong requirement for C++ proficiency and hands-on DX/Vulkan/OpenGL/Metal experience.

Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

Remote Game Rendering Engineer (Tools & Modding)
Remote Game Rendering Engineer (Tools & Modding)

YO IT Consulting • Chicago (IL)

On-site
Remote Game Engine Tools & Rendering Engineer
Remote Game Engine Tools & Rendering Engineer

YO IT Consulting • North Carolina

On-site
Remote Engine & Rendering Game Developer
Remote Engine & Rendering Game Developer

YO IT Consulting • Washington

On-site
Remote Graphics Engineer - Real-Time Rendering & Tools
Remote Graphics Engineer - Real-Time Rendering & Tools

YO IT Consulting • Los Angeles (CA)

On-site
USD 90,000 - 140,000
Remote Game Engine & Rendering Engineer
Remote Game Engine & Rendering Engineer

YO IT Consulting • Dallas (TX)

On-site
USD 90,000 - 120,000
Remote Game Rendering Engineer | Engine Tools & Modding
Remote Game Rendering Engineer | Engine Tools & Modding

YO IT Consulting • Town of Belgium (WI)

On-site
Remote Game Engine & Rendering Engineer
Remote Game Engine & Rendering Engineer

YO IT Consulting • Houston (TX)

On-site
Remote Engine Tools & Rendering Engineer
Remote Engine Tools & Rendering Engineer

YO IT Consulting • Atlanta (GA)

On-site
USD 90,000 - 130,000
Remote Engine & Rendering Engineer for Games
Remote Engine & Rendering Engineer for Games

YO IT Consulting • Town of Sweden (NY)

On-site
Remote Game Engine & Rendering Engineer
Remote Game Engine & Rendering Engineer

YO IT Consulting • Austin (CO)

On-site