Remote Game Engine Tools & Rendering Engineer

YO IT Consulting

North Carolina

On-site

USD 82,656 - 137,760

Full time

14 days+

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Job summary

YO IT Consulting seeks a Game Tools & Modding Engineer for a remote contract role. You’ll work on engine-level features, rendering pipelines, and real-time graphics with C++ and major APIs (DirectX, Vulkan, OpenGL or Metal).

Collaborate with designers and engineers, build tools and mods, optimize CPU/GPU performance, and contribute to shader development and cross-platform compatibility in a distributed team.

Qualifications

  • 3–6 years of game development or real-time graphics experience.
  • Strong proficiency in C++.
  • Hands-on experience with graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal.
  • Solid understanding of Rendering pipelines.
  • Solid understanding of Shaders (HLSL/GLSL).
  • Experience with Unreal Engine or similar game engines.
  • Familiarity with performance optimization (CPU/GPU, memory, multithreading).
  • Strong debugging and problem-solving skills.
  • Ability to work independently in a remote, distributed team.

Responsibilities

  • Design and develop game systems and engine-level features using C++ and game engines.
  • Develop tools and modding related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex issues related to rendering, performance, and cross-platform compatibility.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews and contribute to technical decision-making.

Skills

C++
Graphics APIs
Rendering pipelines
Shaders
Unreal Engine
Performance optimization
Debugging
3D math
Remote work
Engine customization
Profiling tools

Tools

RenderDoc
PIX
Nsight

Job description

YO IT Consulting seeks a Game Tools & Modding Engineer for a remote contract role. You’ll work on engine-level features, rendering pipelines, and real-time graphics with C++ and major APIs (DirectX, Vulkan, OpenGL or Metal).

Collaborate with designers and engineers, build tools and mods, optimize CPU/GPU performance, and contribute to shader development and cross-platform compatibility in a distributed team.

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