Remote Engine Tools & Rendering Engineer

YO IT Consulting

Atlanta (GA)

On-site

USD 90,000 - 130,000

Part time

14 days+

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Job summary

YO IT Consulting is seeking a Game Tools & Modding Engineer to join a remote team building high-performance real-time graphics and engine-level features. The role emphasizes graphics systems, rendering pipelines, and low-level optimizations using DirectX, Vulkan, OpenGL, or similar APIs.

The candidate should have strong C++ skills, Unreal Engine experience, and a solid grasp of 3D math, shaders, and performance optimization.

Qualifications

  • 3–6 years of experience in game development or real-time graphics programming.
  • Strong proficiency in C++ and object‑oriented design.
  • Experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL or Metal.
  • Solid understanding of rendering pipelines and shader programming.
  • Experience with Unreal Engine or similar game engines.
  • Familiarity with performance optimization (CPU/GPU, memory, multithreading).
  • Ability to work independently in a remote, distributed team.

Responsibilities

  • Design and develop game systems and engine-level features using C++ and game engines.
  • Develop tools and modding related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex issues related to rendering, performance, and cross-platform compatibility.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews and contribute to technical decision-making.

Skills

C++
Rendering pipelines
Shaders HLSL/GLSL
3D math
Unreal Engine
Performance optimization
Debugging
Remote work
Multithreading

Tools

RenderDoc
PIX
Nsight

Job description

YO IT Consulting is seeking a Game Tools & Modding Engineer to join a remote team building high-performance real-time graphics and engine-level features. The role emphasizes graphics systems, rendering pipelines, and low-level optimizations using DirectX, Vulkan, OpenGL, or similar APIs.

The candidate should have strong C++ skills, Unreal Engine experience, and a solid grasp of 3D math, shaders, and performance optimization.

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