Project Manager, Creative Services (Contract)

thatgamecompany, Inc.

United States

À distance

USD 99 000 - 121 000

Temps partiel

Il y a 4 jours
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Résumé du poste

thatgamecompany, Inc. is seeking a Contract Project Manager for Creative Services to keep the creative pipeline moving and surface problems early.

The role covers intake, prioritization, scheduling, and cross-functional coordination across Marketing, Community, Art, and Production teams. You will track deadlines, manage timelines for game updates and campaigns, and coordinate with freelancers and vendors to ensure timely deliveries, while escalating risks with proposed fixes.

Qualifications

  • Several years of project management or producing experience for creative or marketing teams.
  • Experience managing artists, designers, or other creatives through intake, review, and delivery.
  • Working knowledge of Google Workspace and waterfall/gantt chart project trackers.
  • Clear written and verbal communication, and comfort escalating early.
  • Ability to work independently and learn a new team quickly.

Responsabilités

  • Intake, prioritization, and scheduling across Marketing, Community, and Art; keep asset calendar current and provide a single view of in-flight work.
  • Track timelines for game updates, social campaigns, and community events; ensure assets land on time.
  • Manage reviews, approvals, and feedback loops to keep work moving between stakeholders and creative leads.

Connaissances

PM experience
Manage creatives
Google Workspace
Gantt tracking
Strong communication
Independent working

Description du poste

Project Manager, Creative Services (Contract)

Contract length: ~2 months

Location: Remote US (working to Pacific Hours)

Rate: $80 p/h

Core responsibilities

You will keep the current creative pipeline moving and surface problems early:

Intake, prioritization, and scheduling.

Run the existing request process across Marketing, Community, and Art. Keep the asset calendar current and give everyone one clear view of what is in flight. Bring priority conflicts to the Director with options.

Timeline and deliverable management.

Track deadlines for game updates, social campaigns, and community events. Make sure assets land on time.

Reviews, approvals, and feedback loops.

Keep work moving between stakeholders and creative leads so nothing stalls waiting on sign-off.

Early risk flagging and escalation.

Flag slipping deadlines and conflicts as soon as you see them, and bring a proposed fix with each one.

Cross-functional communication.

Be the point of contact between creative, marketing, community, production, and publishing. Protect the creative team's bandwidth by filtering and batching requests.

Existing freelancers and vendors.

Coordinate and track work with partners already engaged, within current scope and budget.

Qualifications

We need someone who can ramp up in a week and exercise good judgment without deep studio context.

Required
  • Several years of project management or producing experience for creative or marketing teams
  • Experience managing artists, designers, or other creatives through intake, review, and delivery
  • Working knowledge of Google Workspace and waterfall/gantt chart project trackers.
  • Clear written and verbal communication, and comfort escalating early
  • Ability to work independently and learn a new team quickly
Preferred
  • Background in games, entertainment, or an agency
  • Experience coordinating freelancers or external vendors
  • Familiarity with social, community, or game update marketing cycles

Applicants must be authorized to work for any employer in the U.S. We are unable to sponsor or take over sponsorship of an employment Visa at this time.

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