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thatgamecompany, Inc. is seeking a Contract Project Manager for Creative Services to keep the creative pipeline moving and surface problems early.
The role covers intake, prioritization, scheduling, and cross-functional coordination across Marketing, Community, Art, and Production teams. You will track deadlines, manage timelines for game updates and campaigns, and coordinate with freelancers and vendors to ensure timely deliveries, while escalating risks with proposed fixes.
Contract length: ~2 months
Location: Remote US (working to Pacific Hours)
Rate: $80 p/h
You will keep the current creative pipeline moving and surface problems early:
Run the existing request process across Marketing, Community, and Art. Keep the asset calendar current and give everyone one clear view of what is in flight. Bring priority conflicts to the Director with options.
Track deadlines for game updates, social campaigns, and community events. Make sure assets land on time.
Keep work moving between stakeholders and creative leads so nothing stalls waiting on sign-off.
Flag slipping deadlines and conflicts as soon as you see them, and bring a proposed fix with each one.
Be the point of contact between creative, marketing, community, production, and publishing. Protect the creative team's bandwidth by filtering and batching requests.
Coordinate and track work with partners already engaged, within current scope and budget.
We need someone who can ramp up in a week and exercise good judgment without deep studio context.
Applicants must be authorized to work for any employer in the U.S. We are unable to sponsor or take over sponsorship of an employment Visa at this time.