Project Manager, Creative Services (Contract)

thatgamecompany

Los Angeles (CA)

À distance

USD 91 000 - 129 000

Temps partiel

Il y a 4 jours
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Résumé du poste

thatgamecompany, Inc. is seeking a Contract Project Manager for Creative Services to keep the creative pipeline moving across Marketing, Community, and Art. This remote US role aligns with Pacific Hours and runs for ~2 months.

You will own intake, prioritization, scheduling, timelines, reviews, risk flagging, and cross-functional communication, while coordinating freelancers and vendors to stay within scope and budget.

Qualifications

  • Several years of project management or producing experience for creative or marketing teams.
  • Experience managing artists, designers, or other creatives through intake, review, and delivery.
  • Working knowledge of Google Workspace and waterfall/gantt chart project trackers.
  • Clear written and verbal communication, and comfort escalating early.
  • Ability to work independently and learn a new team quickly.

Responsabilités

  • Manage intake, prioritization, and scheduling to keep the creative pipeline moving.
  • Track timelines and deliverables for game updates, social campaigns, and community events.
  • Facilitate reviews, approvals, and feedback loops to prevent stalls.
  • Flag early risks, propose fixes, and escalate as needed.
  • Coordinate cross-functional communication between creative, marketing, community, production, and publishing.
  • Coordinate and track freelancers and vendors within current scope and budget.

Connaissances

Project management experience
Managing artists/designers/creatives
Clear written and verbal communication
Independent worker
Ability to ramp up quickly

Outils

Google Workspace
Waterfall/Gantt trackers

Description du poste

Project Manager, Creative Services (Contract)

Contract length: ~2 months

Location: Remote US (working to Pacific Hours)

Rate: $80 p/h

Core responsibilities

You will keep the current creative pipeline moving and surface problems early:

Intake, prioritization, and scheduling.

Run the existing request process across Marketing, Community, and Art. Keep the asset calendar current and give everyone one clear view of what is in flight. Bring priority conflicts to the Director with options.

Timeline and deliverable management.

Track deadlines for game updates, social campaigns, and community events. Make sure assets land on time.

Reviews, approvals, and feedback loops.

Keep work moving between stakeholders and creative leads so nothing stalls waiting on sign-off.

Early risk flagging and escalation.

Flag slipping deadlines and conflicts as soon as you see them, and bring a proposed fix with each one.

Cross-functional communication.

Be the point of contact between creative, marketing, community, production, and publishing. Protect the creative team's bandwidth by filtering and batching requests.

Existing freelancers and vendors.

Coordinate and track work with partners already engaged, within current scope and budget.

Qualifications

We need someone who can ramp up in a week and exercise good judgment without deep studio context.


Required

  • Several years of project management or producing experience for creative or marketing teams

  • Experience managing artists, designers, or other creatives through intake, review, and delivery

  • Working knowledge of Google Workspace and waterfall/gantt chart project trackers.

  • Clear written and verbal communication, and comfort escalating early

  • Ability to work independently and learn a new team quickly

Preferred

  • Background in games, entertainment, or an agency

  • Experience coordinating freelancers or external vendors

  • Familiarity with social, community, or game update marketing cycles

Applicants must be authorized to work for any employer in the U.S. We are unable to sponsor or take over sponsorship of an employment Visa at this time.

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