Game Tools & Rendering Engineer - Remote

YO IT Consulting

United States

Remote

USD 68,880 - 110,208

Part time

14 days+

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Job summary

YO IT Consulting is seeking a Game Developer to contribute to engine-level features and high-performance rendering work in a remote contract role. You will leverage C++, graphics APIs, and engine experience to enhance rendering pipelines and tools across platforms.

The ideal candidate has 3–6 years in game development, strong C++ skills, and familiarity with Unreal Engine or similar engines, plus a solid handle on performance optimization and debugging.

Qualifications

  • 3–6 years of experience in game development or real-time graphics programming.
  • Strong proficiency in C++.
  • Hands-on experience with graphics APIs: DirectX, Vulkan, OpenGL, or Metal.
  • Solid understanding of rendering pipelines.
  • Solid understanding of shaders (HLSL/GLSL).
  • Experience with Unreal Engine or similar game engines.

Responsibilities

  • Design and develop game systems and engine-level features using C++ and game engines.
  • Develop tools and modding related to games.
  • Work on rendering pipelines, shaders, and real-time graphics systems.
  • Optimize performance across CPU/GPU, memory, and rendering workloads.
  • Build and extend tools, pipelines, and engine systems to support development.
  • Collaborate with designers, artists, and engineers to deliver high-quality experiences.
  • Debug complex issues related to rendering, performance, and cross-platform compatibility.
  • Write clean, maintainable, and well-documented code.
  • Participate in code reviews and contribute to technical decision-making.

Skills

C++
Real-time graphics
Engine development
Debugging
Remote work
Cross-platform

Tools

Unreal Engine

Job description

YO IT Consulting is seeking a Game Developer to contribute to engine-level features and high-performance rendering work in a remote contract role. You will leverage C++, graphics APIs, and engine experience to enhance rendering pipelines and tools across platforms.

The ideal candidate has 3–6 years in game development, strong C++ skills, and familiarity with Unreal Engine or similar engines, plus a solid handle on performance optimization and debugging.

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