Technical Artist — Unity Shaders & Mobile VFX

Panteon

Çankaya

On-site

TRY 260,000 - 420,000

Full time

13 days ago

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Benefits offered by this job

Meal card
Subscriptions: Netflix/YouTube/Spotify
Team events
Strong team culture

Job summary

Panteon is seeking a Technical Artist to bridge art and technology for mobile games. You will work with the technical art, development and arts teams to implement shaders, VFX, and UI elements while respecting performance budgets.

You should thrive in a fast-paced environment, master Unity rendering pipelines (URP/SRP), HLSL shaders, Blender, Photoshop, and C# scripting, and help create scalable assets across projects.

Qualifications

  • Proficient in Unity shader development and URP/SRP pipelines.
  • Strong knowledge of HLSL and shader programming.
  • Experience with 3D art pipelines and asset integration for mobile games.
  • Familiarity with UI animations and VFX workflows (Spine, etc.).
  • Scripting in C# and using source control tools (Git).
  • Understanding of mobile platform constraints (draw calls, polycount, overdraw).

Responsibilities

  • Collaborate with technical art, development and art teams to align visuals with performance limits.
  • Manage asset integration: transfer of 2D/3D assets, animations and UI elements into the game.
  • Work with the VFX team to apply effects within budgets and system constraints.
  • Develop reusable, flexible shaders and solutions across multiple projects.
  • Ensure smooth integration of rendering solutions and established standards.

Skills

Unity
Shader programming
3D art pipeline
UI/VFX
C# scripting
Git

Tools

Blender
Photoshop
Spine
Shuriken

Job description

Panteon is seeking a Technical Artist to bridge art and technology for mobile games. You will work with the technical art, development and arts teams to implement shaders, VFX, and UI elements while respecting performance budgets.

You should thrive in a fast-paced environment, master Unity rendering pipelines (URP/SRP), HLSL shaders, Blender, Photoshop, and C# scripting, and help create scalable assets across projects.

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