Technical Artist

Panteon

Çankaya

On-site

TRY 260,000 - 420,000

Full time

12 days ago

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Benefits offered by this job

Meal card
Subscriptions: Netflix/YouTube/Spotify
Team events
Strong team culture

Job summary

Panteon is seeking a Technical Artist to bridge art and technology for mobile games. You will work with the technical art, development and arts teams to implement shaders, VFX, and UI elements while respecting performance budgets.

You should thrive in a fast-paced environment, master Unity rendering pipelines (URP/SRP), HLSL shaders, Blender, Photoshop, and C# scripting, and help create scalable assets across projects.

Qualifications

  • Proficient in Unity shader development and URP/SRP pipelines.
  • Strong knowledge of HLSL and shader programming.
  • Experience with 3D art pipelines and asset integration for mobile games.
  • Familiarity with UI animations and VFX workflows (Spine, etc.).
  • Scripting in C# and using source control tools (Git).
  • Understanding of mobile platform constraints (draw calls, polycount, overdraw).

Responsibilities

  • Collaborate with technical art, development and art teams to align visuals with performance limits.
  • Manage asset integration: transfer of 2D/3D assets, animations and UI elements into the game.
  • Work with the VFX team to apply effects within budgets and system constraints.
  • Develop reusable, flexible shaders and solutions across multiple projects.
  • Ensure smooth integration of rendering solutions and established standards.

Skills

Unity
Shader programming
3D art pipeline
UI/VFX
C# scripting
Git

Tools

Blender
Photoshop
Spine
Shuriken

Job description

At Panteon, we are looking for Technical Artists who will improve themselves every day and build that solid bridge between teams with the aesthetics of art and the power of technology.

What Do We Expect?
  • Being enthusiastic about Casual and mobile game development,
  • Entrepreneurial mindset, high energy, motivation and a strong sense of ownership,
  • Ability to work as a great team player and demonstrate a solid problem-solving approach,
  • Closely following Generative AI tools and current AI technologies, and being able to adapt them to workflows,
  • Practical command of Render Pipeline (URP / SRP) processes and settings in the Unity game engine,
  • Strong knowledge of HLSL and the ability to produce technical solutions,
  • Command of 3D and UI VFX pipelines, as well as the use of tools like Shuriken; being able to analyze the technical needs of VFX artists and prepare flexible/dynamic shaders for them,
  • Ability to develop reusable and flexible solutions across projects,
  • Command of the Unity UI system and experience in UI animations (Spine, etc.),
  • Command of the entire 3D art production pipeline in 3D design and modeling, especially in Blender,
  • Basic drawing, asset preparation, and design competence in 2D design software such as Photoshop,
  • Basic scripting knowledge in C#,
  • Ability to actively use source code management tools and their interfaces such as Git and Fork,
  • Having a deep understanding of the fundamental limitations (Draw Call, Polycount, Overdraw, etc.) and needs of mobile platforms,
  • Ability to work flexibly and efficiently across multiple projects within the framework of established technical architecture, system logic, and standards.
What You Should Expect?
  • You will work in close collaboration with the technical art, development, and arts teams.
  • You will manage asset integration processes; ensuring the technically flawless transfer of 2D/3D assets, animations, and UI elements into the game.
  • You will work closely with the VFX team to ensure effects are applied smoothly and according to rules, in line with established performance budgets and systems.
  • You will ensure the practical integration of defined rendering solutions and shaders into projects and maintain existing technical standards.
  • You will develop flexible and scalable solutions that can work across projects.
  • You will produce practical solutions so that artists can transfer their designs into the game without getting stuck on technical limitations.
  • You will take an active role in multiple projects within the framework of determined system and architectural standards.
  • You will work hard, learn a lot and have a great time with the team.
What Will You Learn?
  • You will witness the entire technical and artistic process of a game, from the idea stage to reaching the hit list.
  • You will experience high-traffic mobile game development with a large team.
  • You will gain the discipline of producing for mobile devices in different segments (Low-end / High-end).
  • You will learn to work efficiently and systematically with a multi-project logic under established technical-art standards and system architecture.
  • With the team, you will learn to share, act as a team and transfer knowledge.
What We Offer?
  • A fully loaded meal card to cover all your food expenses,
  • Netflix, YouTube, Spotify, or Exxen subscriptions,
  • Fun company events and organizations,
  • A strong team and working culture,
  • The experience of being part of one of the most established companies in the industry.
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