Technical Artist

Jymoon Games

Fatih

On-site

TRY 216,000 - 324,000

Full time

14 days+
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Job summary

Jymoon Games in Turkey seeks a Technical Artist to join our team developing hybrid-casual mobile games. You will bring 2D/3D art assets into Unity in a visually appealing, mobile-friendly way.

You will optimize models for mobile performance, balance quality and performance with URP, shaders, lighting, and batching, and own the visual integration from prototype to live production.

A portfolio including Unity mobile scenes and before/after optimization examples is preferred.

Qualifications

  • Experience with Unity in mobile game development.
  • Background as a Technical Artist, Unity Artist, or 3D Artist with technical focus.
  • Strong knowledge of URP, lighting, cameras, materials, and prefabs.
  • Experience moving assets from Blender/Maya/3ds Max/Cinema 4D into Unity.
  • Understanding of draw calls, batching, shader cost, and texture memory.
  • Ability to test and evaluate performance on real devices.
  • Experience with Shader Graph or HLSL.
  • Genuine passion for mobile games and game development.

Responsibilities

  • Bring 2D/3D art assets into Unity, setting up scenes, cameras, lighting, and materials.
  • Optimize models for mobile performance (polycount, texture size, material count, etc.).
  • Balance visual quality and performance using URP, post-processing, shadows, and batching settings.
  • Use Unity Profiler, Frame Debugger, and similar tools to find and fix performance bottlenecks.
  • Apply optimization techniques like texture atlases, mipmaps, and LODs.
  • Set technical art standards for the team (export rules, naming conventions, texture limits).
  • Own the visual integration process from prototype through live production.

Skills

Unity proficiency
Technical artistry
Artistic eye
Shader Graph
C# scripting
Mobile optimization

Tools

Unity
URP
Shader Graph
Blender
Maya
3ds Max
Cinema 4D
Addressables

Job description

We are looking for a Technical Artist to join our team developing hybrid-casual mobile games. This role will focus on bringing our 2D and 3D art assets into Unity in the most visually appealing, technically optimized and mobile-friendly way.

We are not looking for only a traditional 3D Artist. We are looking for someone who understands how art behaves inside Unity on mobile devices and can make sure our games look polished while staying lightweight and performant.

Applications including a portfolio will be prioritized during the review process.

Responsibilities
  • Bring 2D/3D art assets into Unity, setting up scenes, cameras, lighting, and materials
  • Optimize models for mobile performance (polycount, texture size, material count, etc.)
  • Balance visual quality and performance using URP, post-processing, shadows, and batching settings
  • Use Unity Profiler, Frame Debugger, and similar tools to find and fix performance bottlenecks
  • Apply optimization techniques like texture atlases, mipmaps, and LODs
  • Set technical art standards for the team (export rules, naming conventions, texture limits)
  • Own the visual integration process from prototype through live production
Requirements
  • Experience with Unity in mobile game development
  • Background as a Technical Artist, Unity Artist, or 3D Artist with technical focus
  • Strong knowledge of URP, lighting, cameras, materials, and prefabs
  • Experience moving assets from Blender/Maya/3ds Max/Cinema 4D into Unity
  • Understanding of draw calls, batching, shader cost, and texture memory
  • Ability to test and evaluate performance on real devices
  • Strong artistic eye (composition, color, lighting)
  • Experience with Shader Graph or HLSL
  • Basic C# knowledge for editor tools or pipeline scripts
  • Experience with Addressables, Asset Bundles, or build size optimization
  • Knowledge of VFX and particle systems optimization
  • Rigging/animation import or optimization experience
  • Shipped mobile game experience is a plus
  • A portfolio including Unity mobile scenes, before/after optimization examples, stylized/low-poly visuals, or published games/demos is preferred
  • Genuine passion for mobile games and game development
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