Technical Artist: Unity, VFX & Tooling for Mobile Games

Vertigo Games

Fatih

On-site

TRY 450,000 - 650,000

Full time

14 days+
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Benefits offered by this job

Meal Allowance
In-Office Catering
Private Health Insurance
Continuous Learning Support
Equity for contributors
Meaningful Time Off

Job summary

Vertigo Games in Istanbul (Levent) seeks a Technical Artist to join our on-site team. You will blend art and code, build efficient pipelines, and craft high-quality visuals for mobile platforms.

You will work with Unity 3D, C#, and shader tools to implement assets, optimize performance, and deliver polished visuals across titles. A strong collaboration culture and ongoing learning are expected.

Qualifications

  • Proficiency in Unity 3D with C# scripting.
  • Experience creating editor tools and pipelines for game art.
  • Strong shader and VFX experience for mobile platforms.

Responsibilities

  • Collaborate with art, development, and product teams to create optimized visual assets and tools.
  • Implement weapons, characters, UI, and assets into the game.
  • Develop editor tools to automate workflows and improve efficiency.
  • Design and optimize VFX for titles and polish in-game visuals.
  • Animate and enhance in-game elements with effects and attention to detail.
  • Promote technical best practices across the team.
  • Troubleshoot visual and performance issues for mobile devices.
  • Test new tools before production deployment.

Skills

Unity 3D
C#
Python
HLSL
Shader Graph
VFX pipelines

Tools

MEL

Job description

Vertigo Games in Istanbul (Levent) seeks a Technical Artist to join our on-site team. You will blend art and code, build efficient pipelines, and craft high-quality visuals for mobile platforms.

You will work with Unity 3D, C#, and shader tools to implement assets, optimize performance, and deliver polished visuals across titles. A strong collaboration culture and ongoing learning are expected.

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