Unity Technical Artist for Mobile Games & Optimization

Jymoon Games

Fatih

On-site

TRY 216,000 - 324,000

Full time

14 days+
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Job summary

Jymoon Games in Turkey seeks a Technical Artist to join our team developing hybrid-casual mobile games. You will bring 2D/3D art assets into Unity in a visually appealing, mobile-friendly way.

You will optimize models for mobile performance, balance quality and performance with URP, shaders, lighting, and batching, and own the visual integration from prototype to live production.

A portfolio including Unity mobile scenes and before/after optimization examples is preferred.

Qualifications

  • Experience with Unity in mobile game development.
  • Background as a Technical Artist, Unity Artist, or 3D Artist with technical focus.
  • Strong knowledge of URP, lighting, cameras, materials, and prefabs.
  • Experience moving assets from Blender/Maya/3ds Max/Cinema 4D into Unity.
  • Understanding of draw calls, batching, shader cost, and texture memory.
  • Ability to test and evaluate performance on real devices.
  • Experience with Shader Graph or HLSL.
  • Genuine passion for mobile games and game development.

Responsibilities

  • Bring 2D/3D art assets into Unity, setting up scenes, cameras, lighting, and materials.
  • Optimize models for mobile performance (polycount, texture size, material count, etc.).
  • Balance visual quality and performance using URP, post-processing, shadows, and batching settings.
  • Use Unity Profiler, Frame Debugger, and similar tools to find and fix performance bottlenecks.
  • Apply optimization techniques like texture atlases, mipmaps, and LODs.
  • Set technical art standards for the team (export rules, naming conventions, texture limits).
  • Own the visual integration process from prototype through live production.

Skills

Unity proficiency
Technical artistry
Artistic eye
Shader Graph
C# scripting
Mobile optimization

Tools

Unity
URP
Shader Graph
Blender
Maya
3ds Max
Cinema 4D
Addressables

Job description

Jymoon Games in Turkey seeks a Technical Artist to join our team developing hybrid-casual mobile games. You will bring 2D/3D art assets into Unity in a visually appealing, mobile-friendly way.

You will optimize models for mobile performance, balance quality and performance with URP, shaders, lighting, and batching, and own the visual integration from prototype to live production.

A portfolio including Unity mobile scenes and before/after optimization examples is preferred.

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