Technical Artist

Panteon Games

Çankaya

On-site

TRY 180,000 - 300,000

Full time

14 days+

Get more replies from employers

Send a job-specific resume in minutes.

Benefits offered by this job

Meal card
Streaming subscriptions
Team events
Strong team culture

Job summary

Panteon Games is seeking a Technical Artist to bridge art and tech for mobile titles. You will collaborate with technical art, development, and arts teams to ensure asset integration, shader development, and VFX optimization across projects.

You will work with Unity UI, Spine animations, and Blender-based workflows, delivering robust, reusable solutions while adapting to mobile performance limits.

Qualifications

  • Enthusiastic about casual and mobile game development.
  • Entrepreneurial mindset with high energy, motivation and ownership.
  • Strong team player with solid problem-solving abilities.
  • Hands-on with Generative AI tools and current AI tech.
  • Practical command of Unity Render Pipeline (URP/SRP).
  • Strong knowledge of HLSL and technical shader solutions.
  • Experience with 3D/UI VFX pipelines; capable of flexible shader work with Shuriken.
  • Create reusable, scalable solutions across projects.
  • Proficient in Unity UI system and UI animations (Spine, etc.).
  • Full 3D art pipeline experience in Blender; asset creation.
  • Basic drawing and 2D assets in Photoshop.
  • Basic C# scripting knowledge.
  • Proficient with Git/Fork or similar VCS.
  • Understanding mobile platform constraints (draw calls, polycount, overdraw).
  • Ability to work across multiple projects within established architecture.

Responsibilities

  • Collaborate closely with technical art, development, and arts teams.
  • Manage asset integration: 2D/3D assets, animations, UI into the game.
  • Coordinate with VFX to ensure effects fit budgets and systems.
  • Integrate defined rendering solutions and shaders into projects; uphold standards.
  • Develop flexible, scalable solutions usable across projects.
  • Provide practical solutions for designers to transfer into the game without tech blockers.
  • Contribute across multiple projects within system architecture standards.
  • Work hard, learn, and enjoy the team environment.

Skills

URP/SRP pipelines
HLSL shading
3D art pipelines
Blender
Photoshop
Unity UI
UI animations
Spine
C# scripting
Git/Fork
VFX integration
Shuriken
Mobile optimization
Generative AI awareness

Tools

Unity

Job description

At Panteon, we are looking for Technical Artists who will improve themselves every day and build that solid bridge between teams with the aesthetics of art and the power of technology.

What Do We Expect?
  • Being enthusiastic about Casual and mobile game development,
  • Entrepreneurial mindset, high energy, motivation and a strong sense of ownership,
  • Ability to work as a great team player and demonstrate a solid problem-solving approach,
  • Closely following Generative AI tools and current AI technologies, and being able to adapt them to workflows,
  • Practical command of Render Pipeline (URP / SRP) processes and settings in the Unity game engine,
  • Strong knowledge of HLSL and the ability to produce technical solutions,
  • Command of 3D and UI VFX pipelines, as well as the use of tools like Shuriken; being able to analyze the technical needs of VFX artists and prepare flexible/dynamic shaders for them,
  • Ability to develop reusable and flexible solutions across projects,
  • Command of the Unity UI system and experience in UI animations (Spine, etc.),
  • Command of the entire 3D art production pipeline in 3D design and modeling, especially in Blender,
  • Basic drawing, asset preparation, and design competence in 2D design software such as Photoshop,
  • Basic scripting knowledge in C#,
  • Ability to actively use source code management tools and their interfaces such as Git and Fork,
  • Having a deep understanding of the fundamental limitations (Draw Call, Polycount, Overdraw, etc.) and needs of mobile platforms,
  • Ability to work flexibly and efficiently across multiple projects within the framework of established technical architecture, system logic, and standards.
What You Should Expect?
  • You will work in close collaboration with the technical art, development, and arts teams.
  • You will manage asset integration processes; ensuring the technically flawless transfer of 2D/3D assets, animations, and UI elements into the game.
  • You will work closely with the VFX team to ensure effects are applied smoothly and according to rules, in line with established performance budgets and systems.
  • You will ensure the practical integration of defined rendering solutions and shaders into projects and maintain existing technical standards.
  • You will develop flexible and scalable solutions that can work across projects.
  • You will produce practical solutions so that artists can transfer their designs into the game without getting stuck on technical limitations.
  • You will take an active role in multiple projects within the framework of determined system and architectural standards.
  • You will work hard, learn a lot and have a great time with the team.
What Will You Learn?
  • You will witness the entire technical and artistic process of a game, from the idea stage to reaching the hit list.
  • You will experience high-traffic mobile game development with a large team.
  • You will gain the discipline of producing for mobile devices in different segments (Low-end / High-end).
  • You will learn to work efficiently and systematically with a multi-project logic under established technical-art standards and system architecture.
  • With the team, you will learn to share, act as a team and transfer knowledge.
What We Offer?
  • A fully loaded meal card to cover all your food expenses,
  • Netflix, YouTube, Spotify, or Exxen subscriptions,
  • Fun company events and organizations,
  • A strong team and working culture,
  • The experience of being part of one of the most established companies in the industry.
Get your free, confidential resume review.
or drag and drop your file here.
Similar jobs

Similar jobs worth comparing

VFX Artist
VFX Artist

Panteon Games • Çankaya

On-site
TRY 40,000 - 60,000
Fully covered meal card
Subscriptions to digital content platforms
Fun company events
+1
3D Game Artist
3D Game Artist

Panteon • Çankaya

On-site
TRY 120,000 - 180,000
Meal card
Content platform subscriptions
Team events
+2
Technical Artist
Technical Artist

UserWise • Turkey

Remote
TRY 2,027,000 - 3,379,000
Market competitive, tax-free USD salaries
Paid Time Off
Performance Bonus
+1
Technical Artist
Technical Artist

Vertigo Games Ltd • Fatih

On-site
TRY 1,376,000 - 2,984,000
Meal allowance
Private health insurance
Continuous learning support
+4
Technical Artist
Technical Artist

Vertigo • Fatih

On-site
TRY 360,000 - 600,000
Meal Allowance
In-Office Catering
Private Health Insurance
+6
Technical Artist
Technical Artist

Vertigo Games • Fatih

On-site
TRY 400,000 - 660,000
Private Health Insurance
Meal Allowance
In-Office Catering
+7
Technical Artist
Technical Artist

Fugo Games • Fatih

On-site
TRY 40,000 - 60,000
Being part of a passionate team
Opportunity to take initiative and bring new ideas
Enjoyable work atmosphere
Technical Artist: Shaders, VFX & Mobile Unity Expert
Technical Artist: Shaders, VFX & Mobile Unity Expert

Panteon Games • Çankaya

On-site
TRY 180,000 - 300,000
Meal card
Streaming subscriptions
Team events
+1
Game Animator
Game Animator

Paxie Games • Fatih

On-site
TRY 180,000 - 300,000
Competitive salary with bonuses
Monthly food allowance
Office kitchen access
+4
UI Artist
UI Artist

Paxie Games • Fatih

On-site
TRY 2,106,000 - 3,044,000
Competitive salary
Monthly food allowance
Always-stocked office kitchen
+4