Technical Artist: Shaders, VFX & Mobile Unity Expert

Panteon Games

Çankaya

On-site

TRY 180,000 - 300,000

Full time

14 days+

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Benefits offered by this job

Meal card
Streaming subscriptions
Team events
Strong team culture

Job summary

Panteon Games is seeking a Technical Artist to bridge art and tech for mobile titles. You will collaborate with technical art, development, and arts teams to ensure asset integration, shader development, and VFX optimization across projects.

You will work with Unity UI, Spine animations, and Blender-based workflows, delivering robust, reusable solutions while adapting to mobile performance limits.

Qualifications

  • Enthusiastic about casual and mobile game development.
  • Entrepreneurial mindset with high energy, motivation and ownership.
  • Strong team player with solid problem-solving abilities.
  • Hands-on with Generative AI tools and current AI tech.
  • Practical command of Unity Render Pipeline (URP/SRP).
  • Strong knowledge of HLSL and technical shader solutions.
  • Experience with 3D/UI VFX pipelines; capable of flexible shader work with Shuriken.
  • Create reusable, scalable solutions across projects.
  • Proficient in Unity UI system and UI animations (Spine, etc.).
  • Full 3D art pipeline experience in Blender; asset creation.
  • Basic drawing and 2D assets in Photoshop.
  • Basic C# scripting knowledge.
  • Proficient with Git/Fork or similar VCS.
  • Understanding mobile platform constraints (draw calls, polycount, overdraw).
  • Ability to work across multiple projects within established architecture.

Responsibilities

  • Collaborate closely with technical art, development, and arts teams.
  • Manage asset integration: 2D/3D assets, animations, UI into the game.
  • Coordinate with VFX to ensure effects fit budgets and systems.
  • Integrate defined rendering solutions and shaders into projects; uphold standards.
  • Develop flexible, scalable solutions usable across projects.
  • Provide practical solutions for designers to transfer into the game without tech blockers.
  • Contribute across multiple projects within system architecture standards.
  • Work hard, learn, and enjoy the team environment.

Skills

URP/SRP pipelines
HLSL shading
3D art pipelines
Blender
Photoshop
Unity UI
UI animations
Spine
C# scripting
Git/Fork
VFX integration
Shuriken
Mobile optimization
Generative AI awareness

Tools

Unity

Job description

Panteon Games is seeking a Technical Artist to bridge art and tech for mobile titles. You will collaborate with technical art, development, and arts teams to ensure asset integration, shader development, and VFX optimization across projects.

You will work with Unity UI, Spine animations, and Blender-based workflows, delivering robust, reusable solutions while adapting to mobile performance limits.

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