Technical Artist

Streamline Studios

Malaysia

On-site

MYR 78,000 - 123,000

Part time

14 days+

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Job summary

Streamline Media Group in Malaysia seeks a freelance Technical Artist to bridge art and tech across UE5, Unity3D, and asset workflows. You will help define technical quality standards, develop art pipelines, and create tooling to accelerate content creation.

The role requires hands-on engine experience, strong communication, and the ability to work independently with minimal supervision within project timelines.

Qualifications

  • Good verbal and written communication with engineers and artists.
  • Excellent time management with ability to break down tasks and prioritize.

Responsibilities

  • Develop and maintain art pipelines, tools, and technical standards.
  • Collaborate with art and engineering teams to achieve a product's visual style.
  • Create and maintain technical documentation and benchmarks.

Skills

Communication
Time management
Team collaboration

Tools

UE5
Unity3D
Photoshop
Maya
Max
Houdini
Substance Designer

Job description

About Us

Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.

Description

We are seeking a talented Technical Artist on a freelance/contract basis to collaborate with our team in the gaming industry. From Materials to Tools development, we have multiple projects that could use the talents of a well-rounded, multi-tasking tech wizard. Help us unite our art and development into fantastic, compelling experiences.

Delivering excellence
  • Help define the technical quality standards, overseeing the development of art pipelines
  • Contribute to the development of artistic techniques and processes utilized to define and achieve a product's visual style and encourage artistic technical evolution within the studio
  • Provides input on the technical methods to achieve the artistic goals and vision through all phases of the game development cycle
  • Create tools and processes that assist in authoring environment art, VFX, destruction simulations, animation, lighting, and post-process effects
  • Create and maintain technical documentation
  • Able to independently tackle technical tasks with close to no supervision
  • Assist in the technical evaluation of new incoming project
Communication
  • Communicates regularly with the Creative Director & Producer regarding the status of current project milestones and initiatives
Team and personal development
  • Stays current on industry-standard content creation tools and techniques
  • Work with other tech artists/engineers to identify and implement art-pipeline optimizations and to create technical benchmarks to be used in production
  • Guide other art team members in solving day‑by‑day production issues
  • Assist in game profiling and generating report to help content creators get their assets within budget
Requirements
  • Hands‑on experience with game engines (e.g. UE5, Unity3D, etc.)
  • Good verbal and written communication skills catering to engineers and artists as needed
  • Thorough knowledge of content creation tools with the ability to create both content and tools to expedite content creation, these can include Photoshop, Maya, Max, Houdini, Substance Designer, etc.
  • Excellent time management skills, with the ability to break down tasks and assignments and prioritize them into workable pieces on a daily, weekly basis
Deliverables Expectations
  • On‑time delivery of project deliverables
  • Outcomes delivered as per project specifications, consistently
  • Time spent on an outcome is within project or budgeted mandays
Streamline Values

Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.

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