3D Animator

Streamline Studios

Malaysia

À distance

MYR 141 000 - 282 000

Plein temps

14 jours+

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Résumé du poste

Streamline Media Group is seeking a freelance 3D Animator to bring characters and environments to life. Work remotely on a project-based basis with scopes, deliverables, timelines, and rates defined per work order.

You will collaborate with the Creative/Art Director, create production-ready animations, optimize for performance, and ensure alignment with game mechanics and narrative requirements. This is not a full-time role.

Qualifications

  • Experience creating production-ready character and environment animations.
  • Experience integrating animations into a game engine and optimizing for performance.

Responsabilités

  • Develop character movements, facial animations and environmental effects.
  • Ensure animations align with game mechanics and narrative requirements.
  • Deliver production-ready animations on time per project specifications and mandays.

Connaissances

Maya/Blender
UE - Animation Blueprint
UE - Sequencer and Animation Graphs
UE - Retargeting and Optimization
UE - Triggered Events
UE - Integration and Gameplay
Production-ready
Motion Capture
Game Animation vs Cinematics
Physics and Anatomy
Scripting basics

Outils

Maya
Blender
Unreal Engine

Description du poste

About Us

Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.

Description

We are hiring a 3D Animator on a freelance/contract basis, where you will play a crucial role in bringing characters and environments to life. Collaborating closely with the Creative/Art Director and other team members, you will create high-quality animations that enhance gameplay and storytelling.

Your responsibilities will include developing character movements, facial animations, and environmental effects, ensuring that all animations are fluid, dynamic, and stylistically consistent with the game’s visual style. You will also implement animations within the game engine, optimizing them for performance and ensuring they meet technical specifications. Regular communication with the development team is essential to align animations with game mechanics and narrative requirements, and staying current with industry trends and best practices in animation techniques is vital to the success of our projects. This is a fully remote, project-based engagement: scope, deliverables, timelines, and rates are defined per work order. It is not a full-time employment position.

Job Skills

3D Animator will possess the following competencies:

  • Maya/Blender
  • Production-ready
  • UE - Animation Blueprint
  • Production-ready
  • UE- Sequencer and Animation Graphs
  • Production-ready
  • UE- Retargeting and Optimization
  • Production-ready
  • UE- Triggered Events
  • Production-ready
  • UE- Integeration and Gameplay
  • Production-ready
Additional Skills

Every 3D Animator must also demonstrateat least 2 additional competencies at production-ready proficiency:

  • Knowledge of Game Animation vs Cinematics
  • Knowledge of Motion Capture
  • Understand Physics and Anatomy
  • Basics of Tooling/Scripting
  • Understand Production Pipeline
Deliverables Expectations
  • On-time delivery of project deliverables
  • Outcomes delivered as per project specifications, consistently
  • Time spent on an outcome is within project or budgeted mandays
Streamline Values

Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.

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Originally posted on Himalayas

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