Technical Artist

Bandai Namco Studios Inc.

Kuala Lumpur

On-site

MYR 60,000 - 120,000

Full time

12 days ago

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Job summary

Bandai Namco Studios Inc. in Kuala Lumpur is seeking a Technical Artist to enhance user experiences in real-time games.

You will apply a strong understanding of rendering pipelines, PBR principles, and the rendering capabilities of different embedded systems. You will support artists with technical issues in Maya, Houdini, Unreal Engine and Unity, help import assets, assist with materials and shaders, and create small scripts to streamline workflows.

Qualifications

  • Basic experience as a Technical Artist or similar role.
  • Understanding of real-time game production workflows and PBR principles.
  • Basic knowledge of Unreal Engine and/or Unity.
  • Experience with at least one DCC tool such as Maya, Blender, Houdini or Substance.
  • Basic understanding of materials, textures, shaders, lighting, VFX and optimization.
  • Basic scripting knowledge in Python, C#, Blueprint, MEL or similar is a plus.
  • Good problem-solving attitude and willingness to learn.
  • Good communication skills and ability to work with different teams and projects.

Responsibilities

  • Support artists with technical issues in Maya, Houdini, Unreal Engine, Unity, internal engines and other production tools.
  • Help import, set up and check assets inside the game engine.
  • Assist with materials, shaders, VFX, lighting and rendering setup.
  • Create simple scripts, tools or automation to improve artist’s workflows.
  • Follow project technical requirements, test assets and report technical issues clearly.
  • Help create simple documentation and workflow notes for the team.

Skills

Technical Art experience
Real-time rendering understanding
Team collaboration
Problem solving

Education

Background in digital art/CG

Tools

Unreal Engine
Unity
Maya
Blender
Houdini
Substance

Job description

Description

The Technical Artist implements and enhances user experiences in advanced games. The role requires a strong understanding of real time rendering requirements, rendering pipelines, and rendering capabilities of different embedded systems.

Requirements:
  • Basic experience as a Technical Artist, D Artist, VFX Artist or similar role at least years.
  • Understanding of real time game production workflows and PBR principles.
  • Basic knowledge of Unreal Engine and/or Unity.
  • Experience with at least one DCC tool such as Maya, Blender, Houdini or Substance.
  • Basic understanding of materials, textures, shaders, lighting, VFX and optimization.
  • Basic scripting knowledge in Python, C#, Blueprint, MEL or similar is a plus.
  • Good problem-solving attitude and willingness to learn.
  • Good communication skills and ability to work with different teams and projects.
  • Basic understanding of materials, textures, shaders, lighting, VFX and optimization.
  • Experience with Houdini, including procedural content generation and HDA tool development for Unreal Engine
Responsibilities
  • Support artists with technical issues in Maya, Houdini, Unreal Engine, Unity, internal engines and other production tools.
  • Help import, set up and check assets inside the game engine.
  • Assist with materials, shaders, VFX, lighting and rendering setup.
  • Create simple scripts, tools or automation to improve artist’s workflows.
  • Follow project technical requirements, test assets and report technical issues clearly.
  • Help create simple documentation and workflow notes for the team.
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