3D Environment Artist

Streamline Media Group Inc.

Kuala Lumpur

In loco

MYR 30.000 - 40.000

Part-time

14 giorni+

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Descrizione del lavoro

A dynamic game development studio in Kuala Lumpur is seeking a talented 3D Environment Artist to create stunning game worlds. The ideal candidate should have strong skills in 3D modeling, texturing, and lighting, with proficiency in software like Maya or Blender. This entry-level role is contract-based, requiring collaboration with designers and artists to ensure captivating and optimized environments. A passion for gaming and understanding gameplay mechanics are essential for success in this position.

Competenze

  • Strong artistic eye and proficiency in 3D modeling, texturing, lighting.
  • Experience with industry-standard software such as Maya, Blender, or 3ds Max.
  • Collaboration skills with designers and artists.

Mansioni

  • Create stunning and immersive game worlds as a 3D Environment Artist.
  • Bring concepts to life ensuring environments are visually captivating.
  • Optimize environments for performance.

Conoscenze

3dsMax/Maya/Blender
Substance Painter
PBR workflow/Photoshop
Game asset pipeline
Unreal Engine Shader/Material/Asset Set-up
Unreal Engine Rendering

Descrizione del lavoro

Values
  • Responsibility
    • We understand the significance of our role. Every promise, deadline, and milestone reflects our deep responsibility to our clients and the privilege of over two decades in the industry.
  • Accountability
    • We take ownership of our work and our mistakes. Accountability fosters teamwork and ensures the quality of our deliverables. It also builds trust between us and our clients.
    • Discipline
      • Making games is fun, but it demands rigorous discipline. Our strict adherence to workflows, processes, and schedules is what sets Streamline apart.
    • Hard Work and Teamwork
      • We believe in finishing together. Our commitment to high-quality work is matched by our dedication to supporting each other and our clients to the very end.
    • Communication
      • Clear and thorough communication is key at Streamline. We ensure everyone—from team members to clients—is aligned and informed.
    • Mastery
      • Our expertise is built on years of experience with the world’s leading games, engines, and platforms. We are committed to kaizen—continuous improvement—ensuring we remain at the forefront.
    • Curiosity and Continuous Learning
      • The video game industry is ever-evolving. We are perpetual learners, always adapting and applying the latest knowledge to stay ahead.
    Description

    We are seeking a talented 3D Environment Artist to join our development team and help create stunning and immersive game worlds. The ideal candidate will have a strong artistic eye and proficiency in 3D modeling, texturing, and lighting, as well as experience with industry-standard software such as Maya, Blender, or 3ds Max. You will collaborate closely with designers and other artists to bring concepts to life, ensuring that environments are visually captivating and optimized for performance. A passion for gaming and an understanding of gameplay mechanics are essential for this role.

    Performance Metrics
    • On time delivery of project deliverables.
    • Outcome delivered as per project specifications.
    • Outcome delivered consistently as per specifications.
    • Time spent on an outcome is within project or budgeted mandays.
    • Successful application of new skills on a project which resulted in: new opportunities/upsell as a direct result of new capabilities.
    • Improved efficiency (time spent is less than budget).
    • Improved quality.
    • Improved efficiency of existing skills, reducing frequency of repeat mistakes.
    3D Environment Artist Competencies
    • 3dsMax/Maya/Blender
    • Substance Painter
    • PBR workflow, Photoshop
    • Game asset pipeline (highpoly, game-ready lowpoly, texturing, baking)
    • Unreal Engine Shader/Material/Asset Set-up
    • Unreal Engine Rendering (Lighting, Rendering)
    Additional Skills
    • Hard-surface modelling
    • Set-dressing / level assembly
    • Lighting
    • VFX
    • Shader creation
    • Substance Designer texture creation
    • Organic sculpting
    • Adaptation to client’s proprietary engine & workflow
    • Zbrush
    • UE Blueprints/Scripting
    Employment Details
    • Seniority level: Entry level
    • Employment type: Contract
    • Job function: Design, Art/Creative, and Information Technology
    • Industry: Entertainment Providers

    Note: This role is offered on a freelance/contract basis with expectations defined by agreed scopes, timelines, and deliverables.

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