Technical Artist

Streamline Studios

Kuala Lumpur

On-site

MYR 55,800 - 83,700

Full time

14 days+

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Job summary

A gaming development studio in Kuala Lumpur is seeking a tech artist to oversee the development of artistic pipelines and create tools that assist in various aspects of game development including VFX, animation, and lighting. The ideal candidate should have hands-on experience with game engines like UE5 or Unity3D and be proficient in content creation tools like Photoshop and Maya. This position is offered on a freelance/contract basis and will require excellent communication and time management skills.

Qualifications

  • Hands-on experience with game engines like UE5 and Unity3D.
  • Ability to communicate effectively with engineers and artists.
  • Deep knowledge of content creation tools for expedient content development.
  • Strong time management and task prioritization skills.

Responsibilities

  • Define technical quality standards and oversee art pipeline development.
  • Contribute to artistic techniques for achieving a product's visual style.
  • Create tools for environment art, VFX, animation, and lighting.
  • Maintain technical documentation for projects.
  • Guide the art team in solving production issues.

Skills

Hands-on experience with game engines
Good verbal and written communication skills
Thorough knowledge of content creation tools
Excellent time management skills

Tools

Photoshop
Maya
Max
Houdini
Substance Designer
UE5
Unity3D

Job description

Description

Reporting to the Creative Director. From Materials to Tools development, we have multiple projects that could use the talents of a well-rounded, multi-tasking tech wizard. Help us unite our art and development into fantastic, compelling experiences.

  • Help define the technical quality standards, overseeing the development of art pipelines
  • Contribute to the development of artistic techniques and processes utilized to define and achieve a product's visual style and encourage artistic technical evolution within the studio
  • Provides input on the technical methods to achieve the artistic goals and vision through all phases of the game development cycle
  • Create tools and processes that assist in authoring environment art, VFX, destruction simulations, animation, lighting, and post-process effects
  • Create and maintain technical documentation
  • Able to independently tackle technical tasks with close to no supervision
  • Assist in the technical evaluation of new incoming project
Communication
  • Communicates regularly with the Creative Director & Producer regarding the status of current project milestones and initiatives
Team and personal development
  • Stays current on industry-standard content creation tools and techniques
  • Work with other tech artists/engineers to identify and implement art-pipeline optimizations and to create technical benchmarks to be used in production
  • Guide other art team members in solving day-by-day production issues
  • Assist in game profiling and generating report to help content creators get their assets within budget
Requirements
  • Hands-on experience with game engines (e.g. UE5, Unity3D, etc.)
  • Good verbal and written communication skills catering to engineers and artists as needed
  • Thorough knowledge of content creation tools with the ability to create both content and tools to expedite content creation, these can include Photoshop, Maya, Max, Houdini, Substance Designer, etc.
  • Excellent time management skills, with the ability to break down tasks and assignments and prioritize them into workable pieces on a daily, weekly basis

Note: This role is offered on a freelance/contract basis with expectations defined by agreed scopes, timelines, and deliverables.

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