3D Environment Artist

Streamline Media Group

Kuala Lumpur

Remote

MYR 8,100 - 24,000

Full time

14 days+
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Job summary

Streamline Media Group is seeking a freelance 3D Environment Artist to craft immersive game worlds. You will work on a remote, project-based engagement with clear deliverables, timetables, and rates per work order.

Proficiency in Maya/Blender/3ds Max, Substance Painter, and Unreal Engine is essential. You should bring a strong artistic eye, expertise in texturing, lighting, and asset pipelines, plus the ability to adapt to client engines and workflows.

Qualifications

  • Production Ready competencies: 3dsMax/Maya/Blender, Substance Painter, PBR workflow, Photoshop, game asset pipeline, Unreal Engine shader/material/asset set-up, Unreal Engine rendering.
  • Additional Skills: hard-surface modelling, set-dressing/level assembly, lighting, VFX, shader creation, Substance Designer texture creation, organic sculpting, adaptation to client engines/workflows, ZBrush, UE Blueprints/Scripting.

Responsibilities

  • Create stunning and immersive game worlds.
  • Deliver production-ready assets and maintain pipelines across high/low poly states.
  • Collaborate with art and tech leads to ensure visual quality and performance.
  • Meet project timelines and adhere to defined mandays.

Skills

Hard-surface modelling
Lighting
Shader creation
Organic sculpting

Tools

3dsMax/Maya/Blender
Substance Painter
Unreal Engine
Photoshop
Substance Designer
ZBrush

Job description

About Us

Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.

Description

We are hiring a 3D Environment Artist on a freelance/contract basis. You will create stunning and immersive game worlds. We're looking for a strong artistic eye, proficiency in 3D modeling, texturing, and lighting, and experience with industry-standard software such as Maya, Blender, or 3ds Max.

This is a fully remote, project-based engagement: scope, deliverables, timelines, and rates are defined per work order. It is not a full-time employment position.

Job Skills

3D Environment Artist will possess the following competencies:

Production Ready
  • 3dsMax/Maya/Blender
  • Substance Painter
  • PBR workflowPhotoshop
  • Game asset pipeline (highpoly, game ready lowpoly, texturing, baking)
  • Unreal Engine Shader/Material/Asset Set-up
  • Unreal Engine Rendering (Lighting, Rendering)
Additional Skills

Every 3D Environment Artist must also demonstrate at least one (1) additional competency at Production-ready proficiency, or two (2) additional competencies at beginner-level:

  • Hard-surface modelling
  • Set-dressing / level assembly
  • Lighting
  • VFX
  • Shader creation
  • Substance Designer texture creation
  • Organic sculpting
  • adaptation to clients proprietary engine & workflow
  • Zbrush
  • UE Blueprints/Scripting
Deliverables Expectations

Freelancers/Contractors will be measured according to the metric below:

  • On-time delivery of project deliverables
  • Outcomes delivered as per project specifications, consistently
  • Time spent on an outcome is within project or budgeted mandays

Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.

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