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Streamline Media Group is seeking a freelance 3D Environment Artist to craft immersive game worlds. You will work on a remote, project-based engagement with clear deliverables, timetables, and rates per work order.
Proficiency in Maya/Blender/3ds Max, Substance Painter, and Unreal Engine is essential. You should bring a strong artistic eye, expertise in texturing, lighting, and asset pipelines, plus the ability to adapt to client engines and workflows.
Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.
We are hiring a 3D Environment Artist on a freelance/contract basis. You will create stunning and immersive game worlds. We're looking for a strong artistic eye, proficiency in 3D modeling, texturing, and lighting, and experience with industry-standard software such as Maya, Blender, or 3ds Max.
This is a fully remote, project-based engagement: scope, deliverables, timelines, and rates are defined per work order. It is not a full-time employment position.
3D Environment Artist will possess the following competencies:
Every 3D Environment Artist must also demonstrate at least one (1) additional competency at Production-ready proficiency, or two (2) additional competencies at beginner-level:
Freelancers/Contractors will be measured according to the metric below:
Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.