3D Environment Artist

Streamline Studios

Malaysia

Remote

MYR 141,000 - 338,000

Part time

14 days+

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Job summary

Streamline Studios in Malaysia is seeking a freelance 3D Environment Artist to create immersive game worlds on a remote, project-based basis. You will handle 3D modeling, texturing, lighting, and asset setup using industry tools such as Maya, Blender, 3ds Max, Substance Painter, and Unreal Engine.

The role is not full-time; deliverables, scope, and rates are defined per work order. Candidates should have a strong artistic eye and experience with PBR workflows and game asset pipelines.

Qualifications

  • Production Ready competency in 1+ areas, or 2+ beginner-level competencies.
  • Proficiency with industry-standard tools: Maya, Blender, or 3ds Max.
  • Experience with Substance Painter and PBR workflows.

Responsibilities

  • Create stunning game environments and assets.
  • Texture, light, and optimize assets for real-time rendering.
  • Ensure assets fit game pipelines and schedules.

Skills

3ds Max
Maya
Blender
Substance Painter
Unreal Engine
Lighting
Texturing
Highpoly
Lowpoly
Zbrush
UE Blueprints
Scripting

Tools

Substance Painter
Unreal Engine

Job description

About Us Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.

Description

We are hiring a 3D Environment Artist on a freelance/contract basis. You will create stunning and immersive game worlds. We're looking for a strong artistic eye, proficiency in 3D modeling, texturing, and lighting, and experience with industry-standard software such as Maya, Blender, or 3ds Max. This is a fully remote, project-based engagement: scope, deliverables, timelines, and rates are defined per work order. It is not a full-time employment position.

Job Skills

3D Environment Artist will possess the following competencies:

  • Production Ready
  • 3dsMax/Maya/Blender
  • Substance Painter
  • PBR workflow Photoshop
  • Game asset pipeline (highpoly, game ready lowpoly, texturing, baking)
  • Unreal Engine Shader/Material/Asset Set-up
  • Unreal Engine Rendering (Lighting, Rendering)
Additional Skills

Every 3D Environment Artist must also demonstrate at least one (1) additional competency at Production-ready proficiency, or two (2) additional competencies at beginner-level:

  • Hard-surface modelling
  • Set-dressing / level assembly
  • Lighting
  • VFX
  • Shader creation
  • Substance Designer texture creation
  • Organic sculpting
  • adaptation to clients proprietary engine & workflow
  • Zbrush
  • UE Blueprints/Scripting
Deliverables Expectations

Freelancers/Contractors will be measured according to the metric below:

  • On-time delivery of project deliverables
  • Outcomes delivered as per project specifications, consistently
  • Time spent on an outcome is within project or budgeted mandays
Streamline Values

Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning. Stay updated on future job opportunities at Streamline Studios by subscribing to our Careers Newsletter.

Originally posted on Himalayas

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