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Streamline Studios in Malaysia is seeking a freelance 3D Environment Artist to create immersive game worlds on a remote, project-based basis. You will handle 3D modeling, texturing, lighting, and asset setup using industry tools such as Maya, Blender, 3ds Max, Substance Painter, and Unreal Engine.
The role is not full-time; deliverables, scope, and rates are defined per work order. Candidates should have a strong artistic eye and experience with PBR workflows and game asset pipelines.
About Us Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.
We are hiring a 3D Environment Artist on a freelance/contract basis. You will create stunning and immersive game worlds. We're looking for a strong artistic eye, proficiency in 3D modeling, texturing, and lighting, and experience with industry-standard software such as Maya, Blender, or 3ds Max. This is a fully remote, project-based engagement: scope, deliverables, timelines, and rates are defined per work order. It is not a full-time employment position.
3D Environment Artist will possess the following competencies:
Every 3D Environment Artist must also demonstrate at least one (1) additional competency at Production-ready proficiency, or two (2) additional competencies at beginner-level:
Freelancers/Contractors will be measured according to the metric below:
Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning. Stay updated on future job opportunities at Streamline Studios by subscribing to our Careers Newsletter.
Originally posted on Himalayas