3D Character Artist

Streamline Studios

Malaysia

Remote

MYR 68,000 - 160,000

Part time

14 days+

A complete application in a minute

Tailored resume and cover letter, ready to send.

Get past ATS filters

Job summary

Streamline Media Group is seeking a freelance 3D Character Artist for remote, project-based work. You will contribute to character production workflows with expertise in Maya/3ds Max, ZBrush, Substance Painter, and Photoshop, delivering high-quality assets that fit within the studio's standards.

You will collaborate with the Lead Artist to align on timelines, assets, and milestones, while expanding your proficiency in Unreal Engine character setup and rendering, and maintaining strong

Qualifications

  • Proficiency in Maya/3ds Max, Substance Painter, ZBrush and Photoshop.
  • Strong understanding of PBR workflow and asset pipelines.
  • Experience with Unreal Engine character setup and rendering.
  • Familiarity with Blender and Unity as additional tools.
  • Deep knowledge of human/creature anatomy and hard surface modeling.

Responsibilities

  • Deliver high-quality character art within production timelines.
  • Collaborate with Lead Artist and other disciplines to meet studio standards.
  • Refine artistry and learn in-house tools and pipelines.
  • Contribute to a positive team environment and proactive communication.

Skills

Human Anatomy
Creature Anatomy
Hard Surface Modeling
Cloth Sculpting
Unreal Engine proficiency
Unreal Engine asset integration
Other game engines familiarity
Game asset pipeline experience
Broader art disciplines
Passion for game development

Tools

3ds Max/Maya
Substance Painter
Zbrush
Photoshop
Unreal Engine Character Setup
Unreal Engine Rendering
Blender
Unity

Job description

About Us

Streamline Media Group is a 25-year creative development studio specializing in full video game development, co‑development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.

Description

We are hiring a 3D Character Artist on a freelance/contract basis. You will need to solve a wide range of problems with well‑rounded experience across multiple disciplines, with specialization in Character production workflow. You thrive on collaboration and report to the Lead Artist to work as a team towards the monthly content pushes and milestones. You have a natural curiosity for all parts of the creative pipeline, and invest time improving your skills. This is a fully remote, project‑based engagement: scope, deliverables, timelines, and rates are defined per work order. It is not a full‑time employment position.

Responsibilities
  • Delivering excellence
  • Works efficiently and effectively within the technical constraints of production
  • Generates high‑quality art work that matches or exceeds studio standards
  • Communication
  • Keep the Lead Artist up to date regarding status of tasks at all times
  • Obtain the Lead Artists guidance and approval as needed on tasks, project initiatives and milestones
  • Proactively schedule own time as necessary, notify Managers and Lead Artists in advance of upcoming roadblocks and challenges
  • Team and personal development
  • Consistently refine one’s own artistic abilities and learn new software packages and in‑house tools
  • Contribute and help build a positive team environment
Requirements
  • Full proficiency in software packages and tools of the games industry listed below
  • 3ds Max/Maya
  • Substance Painter
  • Zbrush
  • Photoshop
  • PBR workflow
  • Surface knowledge on the following softwares and tools
  • Blender
  • Intermediate proficiency in the following tools:
  • Unreal Engine Character Setup
  • Unreal Engine Rendering (Lighting, Rendering)
  • Highly proficient in one of the following disciplines and/or intermediate in all of them
  • Human Anatomy
  • Creature Anatomy
  • Hard Surface Modeling
  • Cloth Sculpting or Simulation
  • Passion for game development.
  • Proficiency in Game Engine technologies such as Unreal with asset integration
  • Experience with the game art asset pipeline, i.e. highpoly and efficient game ready lowpoly modelling, texturing and baking.
  • Pluses:
  • Familiarity with other game engines (Unreal Engine, Unity, etc.)
  • Capable of working in other art disciplines (Concept Art, Rig, Animation, VFX, etc).
Deliverables Expectations
  • On‑time delivery of project deliverables
  • Outcomes delivered as per project specifications, consistently
  • Time spent on an outcome is within project or budgeted mandays
Streamline Values

Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.

Stay updated on future job opportunities at Streamline Studios by subscribing to our Careers Newsletter. Originally posted on Himalayas

Get your free, confidential resume review.

or drag and drop your file here.

Similar jobs

Similar jobs worth comparing

3D Environment Artist
3D Environment Artist

Streamline Studios • Malaysia

Remote
MYR 141,000 - 338,000
3D Animator
3D Animator

Streamline Studios • Malaysia

Remote
MYR 141,000 - 282,000
3D Environment Artist
3D Environment Artist

Streamline Media Group • Kuala Lumpur

Remote
MYR 8,100 - 24,000
Technical Artist
Technical Artist

Streamline Studios • Malaysia

On-site
MYR 78,000 - 123,000
3D Environment Artist
3D Environment Artist

Streamline Media Group Inc. • Kuala Lumpur

On-site
MYR 30,000 - 40,000
VFX Artist
VFX Artist

Streamline Studios • Malaysia

Remote
MYR 67,000 - 134,000
Concept Artist
Concept Artist

Streamline Studios • Malaysia

Remote
MYR 83,000 - 138,000
Remote 3D Character Artist - Freelance/Contract
Remote 3D Character Artist - Freelance/Contract

Streamline Studios • Malaysia

Remote
MYR 68,000 - 160,000
Concept Artist
Concept Artist

Streamline Media Group • Kuala Lumpur

Remote
MYR 55,000 - 165,000
Lead 3D Artist
Lead 3D Artist

Lemon Sky Animation Sdn Bhd • Malaysia

On-site
MYR 120,000 - 180,000