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Senior Sound Designer

Cloud Imperium Games

Manchester

On-site

GBP 40,000 - 60,000

Full time

4 days ago
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Job summary

A leading game development studio in Manchester is seeking a Senior Sound Designer to create immersive audio experiences for their blockbuster titles. The role involves collaborating with a multi-disciplinary team and requires a deep understanding of audio middleware, game engines, and a passion for innovative sound design. Candidates should demonstrate significant industry experience, particularly in AAA games, and exhibit strong feedback responsiveness. This is an exciting opportunity to contribute to groundbreaking game audio.

Qualifications

  • Strong technical knowledge of Wwise middleware and industry experience.
  • Demonstrable experience in audio work on games.
  • Ability to work independently and respond to feedback.

Responsibilities

  • Achieve world class sound design for the games.
  • Take ownership of various audio areas such as UI and Foley.
  • Collaborate with team members and assist with audio workflows.

Skills

Technical knowledge of Wwise middleware
Experience with AAA titles
Familiarity with audio tools (Reaper, Pro Tools, etc.)
Working knowledge of game engines
Passion for games and game audio

Tools

Reaper
Pro Tools
Wwise
CryEngine
Unreal
Job description

We are looking for a Senior Sound Designer to join the team working in-house at our studio in Manchester. As part of the team you will record, design, and implement audio for our Star Citizen and Squadron 42 games in a cooperative cross disciplinary environment.

Responsibilities
  • Work individually and with the team to achieve world class sound design and implementation in all areas of the project.
  • Take on ownership of areas of audio (UI, Weapons, Foley, Cinematics, Features etc) and act as primary audio point person, liaising with game designers about their audio needs.
  • Specify and assist in the design of audio tools/features to be created and maintained by our audio programming / technical sound design team. If you can talk their language(s), so much the better.
  • Responsive to feedback from peers on the team. Innovative and adaptable; able to drive new audio features and develop methodologies for continuous improvement across the department.
  • Collaborate on design approaches to the sound of the game, actively looking to assist others with your experience and knowledge.
  • Keen to collaborate closely with members of the wider team to make Star Citizen and Squadron 42 the best experience possible.
  • Liaising with world class outsource resources.
  • Help to outline, organise, and run SFX recording sessions.
Qualifications
  • You will need strong technical knowledge of Wwise middleware, and a wealth of industry experience having shipped one or more AAA titles. Our project is extremely complex in nature so you will be expected to contribute to the development of systems and tools that enable nuanced, articulate sound, bringing our games to life through an efficient workflow. In-depth experience in working on MMO, FPS and Flight/Vehicle titles will prove useful, and a love of science fiction always helps!, Demonstrable experience in the industry.
  • Solid experience in audio tools such as Reaper, Pro Tools, Soundforge and Izotope RX.
  • Working knowledge of audio middleware and/or proprietary tech - e.g. Audiokinetic Wwise.
  • Working knowledge of game engines - e.g. CryEngine, Lumberyard, Unity and Unreal.
  • Proven experience in using game engines to implement and work with audio.
  • A genuine passion for games and be invested in the latest developments within game audio.
  • Ability to work independently, take ownership of aspects of audio and achieve great results.
  • Be open and responsive to creative, critical, and constructive feedback from peers.
  • A show-reel of relevant game-centric audio work. Please ensure your demo reel effectively displays your game-centric sound design as well as your linear sound design skills.
Company Information

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next-generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground-breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole, CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it's our differences that make it special.

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