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Game Systems Engineer.

Games Jobs Direct

Dundee

On-site

GBP 40,000 - 60,000

Full time

Today
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Job summary

A leading game development studio in Dundee is seeking talented developers to join their Design/Scripting team. You will design and implement systems for gameplay, engage in AI and UI programming, and define data structures. This full-time position offers an inclusive environment where you can collaborate with passionate individuals in game development. Applicants should have strong skills in C# and software development, alongside a genuine passion for game architecture.

Qualifications

  • 3+ years of experience in software development, particularly in game development.
  • Knowledge of programming principles and architectural patterns.
  • Ability to write clean and robust code.

Responsibilities

  • Design and implement systems that run content in games.
  • Define the structure and flow of data across systems.
  • Identify and fix memory and performance issues.

Skills

C#
Game development
Software architecture
Complex data-driven systems

Education

Software architecture/programming related degree
Job description

At Rockstar Games, we create world-class entertainment experiences.

A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.

Rockstar Dundee is looking for talented developers whose skill set combines technical excellence with a passion for making games. As part of the Design / Scripting team you will be developing script framework and coding gameplay systems. You will be required to engage with a range of classic game programming areas such as AI, physics, animation, UI, and data management among others.

This is a full-time, permanent and in-office position based in Rockstar's unique game development studio in the heart of Dundee, Scotland.

WHAT WE DO
  • Our team creates the backbone upon which the rest of the design team authors our game's missions, random events, ambient life, and everything in between. Additionally, we create tools to facilitate said authoring, improve iteration times and increase the productivity of all teams, not just the design department.
  • We assume responsibility for programming the design team's systems, creating code which is often complex and intricate - both for single player and online content. That responsibility also extends to the analyzation and optimization of code created by our teammates and us.
  • Our ability to implement design centric systems directly allows us to quickly iterate on new features and ideas, often with less of a dependence on the programming team. This frees both departments up from potential bottlenecks.
  • As our systems affect many other teams and departments, we are proficient in both inter- and intra-studio communication, relying on and providing feedback to other teams, ultimately empowering us to create the immersive worlds we are known for.
RESPONSIBILITIES
  • Design and implement systems that make up the backbone of the framework running content in our games.
  • Help to define the structure and flow of data across multiple data-driven systems and domains.
  • Work as part of the design department and with the code team to help shape the C++ / C# interface.
  • Identify and fix memory and performance issues.
  • Help define code standards, work processes, and look after the overall code quality.
QUALIFICATIONS
  • Software architecture / programming related degree is a huge plus.
SKILLS
  • Experience working with C# and scripting in C#.
  • 3+ years experience.
  • Knowledge of language principles and architectural patterns.
  • Experience with large scale refactors.
  • Experience working on complex data-driven systems.
  • Ability to define a clear set of requirements for solving a specific software engineering problem.
  • Ability to write clean and robust code that can serve as an example for others trying to solve similar problems.
  • Real passion for game development and software architecture.
PLUSES

Please note that these are desirable skills and are not required to apply for the position.

  • At least one shipped title.
  • Demonstrable experience of working on large scale software projects.
HOW TO APPLY

Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.

Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar's reasonable accommodation policies or process, or need to request an accommodation, please contact the Human Resources Department.

If you've got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.

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