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Creature Artists

Cloud Imperium Games

Manchester

Hybrid

GBP 35,000 - 50,000

Full time

Today
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Job summary

A leading game development studio in Manchester seeks a visionary Creature Artist to design and texture extraordinary sci-fi beings. You will collaborate with Art Directors and Concept Artists to develop unique designs, create high-resolution sculpts, and ensure assets are integrated into the game engine while maintaining visual quality. Proficient in 3D software like ZBrush and Maya, an understanding of anatomy and strong communication skills are essential. Join a diverse team dedicated to pushing the boundaries of gaming.

Qualifications

  • Strong portfolio demonstrating creature design and sculpting skills.
  • Proficiency in industry-standard 3D software like ZBrush and Maya.
  • Understanding of anatomy and animal physiology.

Responsibilities

  • Collaborate with Art Directors and Concept Artists for unique designs.
  • Create high-resolution digital sculpts focusing on anatomy and detail.
  • Ensure assets maintain performance budgets and visual quality.

Skills

Creature design
Sculpting skills
Texturing skills
Anatomy knowledge
Collaboration skills

Tools

ZBrush
Maya
Substance Painter
Photoshop
Unreal Engine
Unity
Job description
Overview

As we expand our universe, we're looking for visionary Creature Artists to help develop the extraordinary beings that inhabit it. You will be responsible for designing, sculpting, and texturing highly detailed creatures that push the boundaries of visual storytelling and gameplay design. You will work closely with concept artists, animators, and tech artists to breathe life into high-quality sci‑fi creatures. What does a Creature Artist at CIG do?

Responsibilities
  • Collaborate with Art Directors and Concept Artists to develop unique creature designs that fit the game's artistic vision and narrative.
  • Translate 2D concepts into 3D sculpts and models while contributing creative input for design improvements.
  • Create high‑resolution digital sculpts of creatures, focusing on anatomy, form, and surface detail.
  • Build production‑ready low‑poly models optimised for real‑time engines.
  • Develop textures, shaders, and materials that bring skin, fur, scales, feathers, or other surfaces to life.
  • Ensure consistency with the overall look of the project's art direction.
  • Work with Animators and Riggers to ensure models deform correctly and support expressive creature movement.
  • Ensure assets are properly integrated into the engine, maintaining performance budgets and visual quality.
Qualifications
  • Strong portfolio demonstrating creature design, anatomy knowledge, and sculpting/texturing skills.
  • Proficiency in industry‑standard 3D software (ZBrush, Maya, etc).
  • Expertise with texturing tools (Substance Painter/Designer, Photoshop).
  • Understanding of anatomy, animal physiology, and biomechanics.
  • Familiarity with real‑time engines (Unreal, Unity).
  • Strong collaboration and communication skills to work across departments.
Nice to Have
  • Experience with grooming and hair/fur systems (XGen, Ornatrix).
  • Knowledge of creature rigging and deformation for animation.
  • Background in traditional art, life drawing or sculpting.
About Cloud Imperium Games

Founded in 2012 by renowned game developer Chris Roberts, Cloud Imperium Games (CIG) is one of the largest global independent studios, dedicated to delivering next‑generation AAA games. CIG prides itself in thinking outside the box, encouraging creativity and developing ground‑breaking technology. CIG believes in raising the bar for the gaming industry and the community as a whole. CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives. Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment. The universe is as vast and varied as the people in it, and it’s our differences that make it special.

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