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Lever, Inc. seeks a Technical Artist to optimize an Unreal Engine 5 game for cloud streaming, based in France. The role focuses on balancing GPU performance, memory usage, and visual quality across materials, textures, LODs, lighting, and VFX while preserving a stylized art direction.
You will profile, identify bottlenecks, and develop tools/validation to support efficient production in a remote, four-month contract. Collaboration with Unreal engineers, UX, QA, and production teams is essential.
Lever, Inc. seeks a Technical Artist to optimize an Unreal Engine 5 game for cloud streaming, based in France. The role focuses on balancing GPU performance, memory usage, and visual quality across materials, textures, LODs, lighting, and VFX while preserving a stylized art direction.
You will profile, identify bottlenecks, and develop tools/validation to support efficient production in a remote, four-month contract. Collaboration with Unreal engineers, UX, QA, and production teams is essential.