Senior Tech Artist — Unreal Pipeline Architect

Gameloft

Paris

Sur place

EUR 65 000 - 90 000

Plein temps

14 jours+
Générateur de candidature

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Résumé du poste

Gameloft's Paris studio seeks a Senior Tech Artist to lay the foundations of a structured Tech Art discipline. You will own the pipeline across Blender, Houdini, 3DS Max/Maya and Unreal, document it, and scale it for a growing production. You will mentor team members and ensure cross-team alignment.

You will optimize Unreal rendering and contribute shader work using HLSL and the Material Editor. You will report to the Tech Team Lead and help establish a Paris-based Tech Art group as the studio

Qualifications

  • Mastery of Houdini and Blender.
  • Solid Python scripting skills.
  • Strong knowledge of the Unreal Engine asset pipeline.
  • Knowledge of UE rendering and graphics pipeline: Blueprints, Material Editor, Niagara (VFX), Sequencer.
  • HLSL and Material Editor mastery for shader authoring.
  • Ability to identify and prioritize technical bottlenecks (rendering performance, memory).
  • Proven experience in management and mentoring.
  • Professional French and English (English is increasingly used day-to-day).

Responsabilités

  • Tech Art pipeline ownership: you own the asset pipeline across Blender, Houdini, 3DSMax/Maya and Unreal; document and scale it.
  • Team mentoring: you mentor one Tech Artist and support ramp-up on UE, JIRA task management, prioritization and follow-up.
  • Cross-team alignment: you align Tech and Art teams on a shared pipeline with daily collaboration among Gameplay, Tech, Design and Art teams.
  • Rendering & memory performance: you identify bottlenecks in Unreal, prioritize fixes, and produce reporting via Unreal Insights.
  • Shader authoring: you write HLSL shaders and work in Unreal’s Material Editor, Niagara (VFX) and Sequencer.

Connaissances

Houdini
Blender
Python scripting
Unreal asset pipeline
UE rendering
HLSL shader authoring

Outils

Unreal Engine
Blueprints
Material Editor
Niagara (VFX)
Sequencer
Unreal Insights
3DS Max/Maya

Description du poste

Gameloft's Paris studio seeks a Senior Tech Artist to lay the foundations of a structured Tech Art discipline. You will own the pipeline across Blender, Houdini, 3DS Max/Maya and Unreal, document it, and scale it for a growing production. You will mentor team members and ensure cross-team alignment.

You will optimize Unreal rendering and contribute shader work using HLSL and the Material Editor. You will report to the Tech Team Lead and help establish a Paris-based Tech Art group as the studio

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