Expert Technical Artist — Shaders, VFX & Rendering

Ubisoft

Annecy

Sur place

EUR 65 000 - 90 000

Plein temps

Il y a 8 jours
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Résumé du poste

Ubisoft’s Annecy Studio is seeking a Technical Artist to join the team and enhance shader and material pipelines for better performance and visuals. You will work with VFX, artists, and TDs to deliver cutting‑edge graphics across PC and consoles.

You’ll contribute by creating shaders, monitoring performance, and driving technical solutions for production challenges, while mentoring teammates and ensuring pipeline efficiency across projects in a dynamic, creative environment.

Qualifications

  • You've already worked in a Technical Artist capacity alongside a VFX team.
  • You are comfortable with particle systems (GPU/CPU) constraints.
  • You've been working on performance and monitoring on a multi-platform production.
  • You have an aptitude for problem solving, collaboration & communication and have strong organizational skills.
  • Shader development (any shader language or node base editor) has no secret for you.
  • Experience, Knowledge and interest in multiple areas of game development: Shaders
  • FX
  • Lighting
  • Rendering and Post Processes
  • HLSL
  • Experience with game editors and engines and with console development
  • Being resourceful in finding technical solutions for artistic needs

Responsabilités

  • Support the VFX team in implementing visual effects, ensure there are no regressions when optimising, propose improvements, and create tutorials. Provide technical solutions to artistic requirements by collaborating with GPP teams on how to achieve specific visual results
  • Produce and maintain shaders and complex VFX
  • Monitor and optimize performance: PC/Consoles profiling and optimization
  • Act as the gatekeeper of VFX constraints, pushing for top visual quality and performance working collaboratively with Art Leads, Technical Directors and QA
  • Pipeline: explore optimization opportunities and improve production workflows (evaluating new technologies that could be integrated into the engine when appropriate)
  • R&D: conduct tests and experimentation to propose new solutions and improvements.

Connaissances

Shader development
Performance monitoring
Collaboration
Problem solving
Communication
VFX knowledge

Outils

HLSL
Game engines
Console development

Description du poste

Ubisoft’s Annecy Studio is seeking a Technical Artist to join the team and enhance shader and material pipelines for better performance and visuals. You will work with VFX, artists, and TDs to deliver cutting‑edge graphics across PC and consoles.

You’ll contribute by creating shaders, monitoring performance, and driving technical solutions for production challenges, while mentoring teammates and ensuring pipeline efficiency across projects in a dynamic, creative environment.

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