UE5 Environment Tech Artist — Open World, Hybrid Role

Drama Studios

Rennes

Hybride

EUR 40 000 - 70 000

Plein temps

14 jours+
Générateur de candidature

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Résumé du poste

DRAMA STUDIOS, an independent game studio in Rennes, seeks an Environment Technical Artist to bridge environment art, level design and technical constraints in Unreal Engine 5. The role requires on-site presence with partial remote work and a strong portfolio focused on environment or architectural work.

You will implement modular assets, support construction scripts, ensure clean mesh/material setups and maintain spatial coherence while collaborating across Environment Art, Level Design and

Qualifications

  • Strong experience with Unreal Engine.
  • Understanding of modular environment workflows.
  • Solid architectural and spatial sense.
  • Ability to debug technical setup issues.
  • Strong communication and collaboration skills.
  • Portfolio focused on environment or architectural work.
  • Fluent or professional working proficiency in English.

Responsabilités

  • Implement modular architectural and urban environment assets.
  • Work with Construction Scripts and Blueprint based workflows.
  • Ensure clean technical setup of meshes, materials and prefabs.
  • Maintain scale, proportions and spatial consistency.
  • Troubleshoot environment related technical issues.
  • Collaborate with Environment Art, Level Design and Tech teams.
  • Ensure environments meet gameplay and performance constraints.

Connaissances

Unreal Engine
Modular environment workflows
Architectural spatial sense
Debugging technical setups
Communication & collaboration

Outils

Unreal Engine Blueprints
Construction Scripts

Description du poste

DRAMA STUDIOS, an independent game studio in Rennes, seeks an Environment Technical Artist to bridge environment art, level design and technical constraints in Unreal Engine 5. The role requires on-site presence with partial remote work and a strong portfolio focused on environment or architectural work.

You will implement modular assets, support construction scripts, ensure clean mesh/material setups and maintain spatial coherence while collaborating across Environment Art, Level Design and

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