Technical Artist - Optimizing AA UE5 Game for Cloud Streaming

Jobgether SRL

France

À distance

EUR 60 000 - 90 000

Temps partiel

Il y a 3 jours
Soyez parmi les premiers à postuler
Générateur de candidature

N’envoyez pas un CV générique — générez un CV et une lettre de motivation adaptés à ce poste précis.

Passez les filtres ATS

Avantages offerts par ce poste

Approximately 4-month remote contract
Remote across Europe with overlapping:
Collaboration across time zones
Work on Unreal Engine 5 rendering tech

Résumé du poste

Jobgether SRL is seeking a Technical Artist to optimize an Unreal Engine 5 game for cloud streaming, focusing on GPU/memory performance while preserving stylized visuals. You will profile, optimize, and develop editor tools, collaborating with Unreal engineers, UX designers, QA, and production in a remote European team.

The role emphasizes measurable performance gains, shader/material optimization, and maintaining visual readability within platform budgets, with a remote, four-month contract

Qualifications

  • 4+ years as Technical Artist in game development
  • 3+ years hands-on production with Unreal Engine 4/5
  • Experience profiling and optimizing game content using GPU and memory profiling tools
  • Strong knowledge of materials, textures, LODs, lighting, VFX, and real-time rendering workflows
  • Hands-on with Lumen, Nanite, and Virtual Shadow Maps
  • Shader and material optimization, overdraw reduction, draw-call management, texture memory optimization
  • Experience developing Unreal Engine editor tools, validation scripts, or similar tooling
  • Experience using Perforce or comparable version-control system
  • Ability to explain technical, visual, and performance trade-offs to non-technical stakeholders
  • Strong written and spoken English communication skills
  • Ability to work independently in a multidisciplinary remote team
  • Advantage: optimizing stylized, non-photorealistic visuals
  • Cloud streaming/video encoding impact understanding is a plus
  • Experience porting/adapting games for lower-spec hardware is advantageous
  • UE5.5+ experience is a plus
  • Experience with outsourced development teams desirable
  • Experience shipping AAA or high-quality AA games advantageous

Responsabilités

  • Profile GPU performance and memory usage using Unreal Insights, RenderDoc, and other profiling tools.
  • Analyze profiling data to prioritize optimization work and verify measurable performance gains without visual degradation.
  • Identify bottlenecks outside art/content scope and provide data for engineering teams.
  • Optimize shaders, materials, overdraw, draw calls, texture memory costs.
  • Tune Lumen, Nanite, and Virtual Shadow Maps to meet platform budgets.
  • Create/refine LODs and simplify materials where needed.
  • Preserve visual identity—outlines, shading, post-processing, lighting, atmosphere, fog.
  • Evaluate cloud streaming and video encoding impact on line work and fine details; adjust content accordingly.
  • Define content budgets and collaborate on scalability settings and performance targets.
  • Build UE editor tools, validation scripts, and checks to identify content exceeding budgets.
  • Proactively identify risks and communicate trade-offs to stakeholders.
  • Collaborate with Unreal engineers, UX, QA, and production to align priorities.
  • Keep optimization decisions focused on measured trade-offs while maintaining readability

Connaissances

Unreal Engine
GPU profiling
Memory profiling
Material optimization
LOD creation
Tooling / scripting
Communication
Remote collaboration
English fluency
Real-time rendering

Outils

Unreal Insights
RenderDoc
Perforce
Unreal Editor tools
Profiling tools

Description du poste

This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Technical Artist - Optimizing AA UE5 Game for Cloud Streaming based in France.

The Technical Artist will help optimize a high-quality, content-rich Unreal Engine 5 game for deployment on a cloud streaming platform.
You will balance GPU performance, memory usage, platform constraints, and visual quality while preserving a distinctive stylized, non-photorealistic art direction.
The role combines hands-on profiling and content optimization with the development of tools and validation processes that support efficient production.
You will work across materials, textures, LODs, lighting, VFX, shaders, and advanced UE5 rendering technologies such as Lumen, Nanite, and Virtual Shadow Maps.
Visual quality and readability will remain a priority, with optimization decisions driven by measured performance gains rather than blanket reductions.
You will collaborate closely with technical artists, Unreal engineers, UX designers, QA, and production teams in a highly specialized environment.
This is a remote, project-based contract of approximately four months, offering the opportunity to solve challenging real-time rendering and cloud-streaming optimization problems.

  • Profile GPU performance and memory usage using Unreal Insights, RenderDoc, and other relevant profiling tools.

  • Analyze profiling data to prioritize optimization work and verify that each change produces measurable performance improvements without unacceptable visual degradation.

  • Identify bottlenecks that fall outside the art and content scope and provide engineering teams with relevant profiling data for further investigation.

  • Optimize shaders, materials, overdraw, draw calls, texture memory, and other content-related sources of GPU and memory cost.

  • Tune Lumen, Nanite, and Virtual Shadow Maps to achieve appropriate performance within target platform budgets.

  • Create and refine LODs and simplify materials where global engine or scalability settings are insufficient.

  • Preserve the intended visual identity throughout the optimization process, including outlines, shading, post-processing effects, lighting, atmosphere, and fog.

  • Evaluate how line work, fine details, and other visual elements respond to cloud streaming and video encoding, and adjust content where necessary.

  • Define appropriate content budgets and collaborate with engineering teams on scalability settings and performance targets.

  • Build Unreal Engine editor tools, validation scripts, and checks that help identify content exceeding defined performance or memory budgets.

  • Proactively identify visual and performance risks and communicate potential trade-offs to internal and external stakeholders.

  • Collaborate with Unreal engineers, technical artists, UX designers, QA, and production to coordinate optimization priorities and deliverables.

  • Keep optimization decisions focused on measured trade-offs, maintaining visual quality and readability rather than applying indiscriminate reductions.

Requirements
  • At least 4 years of professional experience as a Technical Artist in game development, including work on large or complex projects.

  • At least 3 years of hands-on production experience with Unreal Engine 4 or 5.

  • Proven experience profiling and optimizing game content using GPU and memory profiling tools in production environments.

  • Strong knowledge of materials, textures, LODs, lighting, VFX, animation, and real-time rendering workflows.

  • Hands-on production experience with Lumen, Nanite, and Virtual Shadow Maps.

  • Strong understanding of shader and material optimization, overdraw reduction, draw-call management, and texture memory optimization.

  • Experience developing Unreal Engine editor tools, validation scripts, or similar production-support tooling.

  • Experience using Perforce or a comparable version-control system.

  • Ability to clearly explain technical, visual, and performance trade-offs to non-technical stakeholders.

  • Strong written and spoken English communication skills.

  • Ability to work independently, prioritize optimization work using objective profiling data, and operate effectively within a multidisciplinary remote team.

  • Experience optimizing stylized, non-photorealistic, or heavily post-processed visuals is advantageous.

  • Understanding of how cloud streaming and video encoding can affect perceived visual quality is a plus.

  • Experience porting or adapting games for lower-spec hardware is advantageous.

  • Experience with Unreal Engine 5.5 or later is a plus.

  • Experience working with outsourced development teams or external partners is desirable.

  • Experience shipping at least one AAA or high-quality AA game is advantageous.

Benefits
  • Approximately 4-month remote contract engagement.

  • Remote working opportunity open to candidates in Europe, with working arrangements designed for collaboration across international time zones.

  • Preferred working hours of 8:00 AM to 5:00 PM US Central Time; European candidates should provide at least four hours of overlap from 8:00 AM to 12:00 PM US Central Time.

  • Opportunity to work on a large, content-heavy, choice-driven narrative game built with Unreal Engine 5.

  • Opportunity to solve complex GPU, memory, rendering, content optimization, and cloud-streaming challenges.

  • Collaboration with experienced Unreal engineers, technical artists, UX designers, QA professionals, and production specialists.

  • Exposure to advanced real-time rendering technologies, including Lumen, Nanite, and Virtual Shadow Maps.

  • Opportunity to contribute to a distinctive stylized visual experience while working within demanding hardware and platform constraints.

  • Professional and collaborative remote working environment.

  • Opportunity to make a measurable impact on game performance and visual quality within a specialized technical art role.

Obtenez votre examen gratuit et confidentiel de votre CV.

ou faites glisser et déposez votre fichier ici.

Similar jobs

Postes similaires à comparer

Technical Artist - Optimizing AA UE5 Game for Cloud Streaming
Technical Artist - Optimizing AA UE5 Game for Cloud Streaming

Lever, Inc. • France

Sur place
EUR 60 000 - 90 000
Remote contract
European overlap hours
Large Unreal Engine project
+1
Remote Technical Artist: UE5 Cloud Streaming Optimization
Remote Technical Artist: UE5 Cloud Streaming Optimization

Jobgether SRL • France

À distance
EUR 60 000 - 90 000
Approximately 4-month remote contract
Remote across Europe with overlapping:
Collaboration across time zones
+1
Technical Artist: Cloud-Streaming UE5 AA Game Optimization
Technical Artist: Cloud-Streaming UE5 AA Game Optimization

Lever, Inc. • France

Sur place
EUR 60 000 - 90 000
Remote contract
European overlap hours
Large Unreal Engine project
+1
Environment Technical Artist
Environment Technical Artist

Drama Studios • Rennes

Sur place
EUR 40 000 - 70 000
Senior Cinematic Animator - Freelance
Senior Cinematic Animator - Freelance

Lever, Inc. • France

Sur place
EUR 65 000 - 101 000
Remote work
Flexible hours CET
Work with top cinema/game tech
+2
Expert Technical Artist - Shader (F/H/NB)
Expert Technical Artist - Shader (F/H/NB)

Ubisoft • Annecy

Sur place
EUR 65 000 - 90 000
Lead Technical Artist
Lead Technical Artist

Virtuos France • Cergy

Sur place
EUR 50 000 - 80 000
Comprehensive medical healthcare
Remote work opportunities
Career and international mobility opportunities
Senior Lead Graphics Developer
Senior Lead Graphics Developer

Virtuos France • Lyon

Sur place
EUR 90 000 - 130 000
Relocation support
Office in Lyon center
Inclusive work environment
+1
Lead Technical Artist (H/F)
Lead Technical Artist (H/F)

UBISOFT ANNECY • Annecy

Sur place
EUR 70 000 - 95 000
Télétravail possible
Equipe internationale
3D Character Artist
3D Character Artist

Drama Studios • Rennes

Sur place
EUR 40 000 - 60 000
Lunch card
Work equipment
Hybrid work policy
+1