Remote Technical Artist: UE5 Cloud Streaming Optimization

Jobgether SRL

France

À distance

EUR 60 000 - 90 000

Temps partiel

Il y a 3 jours
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Avantages offerts par ce poste

Approximately 4-month remote contract
Remote across Europe with overlapping:
Collaboration across time zones
Work on Unreal Engine 5 rendering tech

Résumé du poste

Jobgether SRL is seeking a Technical Artist to optimize an Unreal Engine 5 game for cloud streaming, focusing on GPU/memory performance while preserving stylized visuals. You will profile, optimize, and develop editor tools, collaborating with Unreal engineers, UX designers, QA, and production in a remote European team.

The role emphasizes measurable performance gains, shader/material optimization, and maintaining visual readability within platform budgets, with a remote, four-month contract

Qualifications

  • 4+ years as Technical Artist in game development
  • 3+ years hands-on production with Unreal Engine 4/5
  • Experience profiling and optimizing game content using GPU and memory profiling tools
  • Strong knowledge of materials, textures, LODs, lighting, VFX, and real-time rendering workflows
  • Hands-on with Lumen, Nanite, and Virtual Shadow Maps
  • Shader and material optimization, overdraw reduction, draw-call management, texture memory optimization
  • Experience developing Unreal Engine editor tools, validation scripts, or similar tooling
  • Experience using Perforce or comparable version-control system
  • Ability to explain technical, visual, and performance trade-offs to non-technical stakeholders
  • Strong written and spoken English communication skills
  • Ability to work independently in a multidisciplinary remote team
  • Advantage: optimizing stylized, non-photorealistic visuals
  • Cloud streaming/video encoding impact understanding is a plus
  • Experience porting/adapting games for lower-spec hardware is advantageous
  • UE5.5+ experience is a plus
  • Experience with outsourced development teams desirable
  • Experience shipping AAA or high-quality AA games advantageous

Responsabilités

  • Profile GPU performance and memory usage using Unreal Insights, RenderDoc, and other profiling tools.
  • Analyze profiling data to prioritize optimization work and verify measurable performance gains without visual degradation.
  • Identify bottlenecks outside art/content scope and provide data for engineering teams.
  • Optimize shaders, materials, overdraw, draw calls, texture memory costs.
  • Tune Lumen, Nanite, and Virtual Shadow Maps to meet platform budgets.
  • Create/refine LODs and simplify materials where needed.
  • Preserve visual identity—outlines, shading, post-processing, lighting, atmosphere, fog.
  • Evaluate cloud streaming and video encoding impact on line work and fine details; adjust content accordingly.
  • Define content budgets and collaborate on scalability settings and performance targets.
  • Build UE editor tools, validation scripts, and checks to identify content exceeding budgets.
  • Proactively identify risks and communicate trade-offs to stakeholders.
  • Collaborate with Unreal engineers, UX, QA, and production to align priorities.
  • Keep optimization decisions focused on measured trade-offs while maintaining readability

Connaissances

Unreal Engine
GPU profiling
Memory profiling
Material optimization
LOD creation
Tooling / scripting
Communication
Remote collaboration
English fluency
Real-time rendering

Outils

Unreal Insights
RenderDoc
Perforce
Unreal Editor tools
Profiling tools

Description du poste

Jobgether SRL is seeking a Technical Artist to optimize an Unreal Engine 5 game for cloud streaming, focusing on GPU/memory performance while preserving stylized visuals. You will profile, optimize, and develop editor tools, collaborating with Unreal engineers, UX designers, QA, and production in a remote European team.

The role emphasizes measurable performance gains, shader/material optimization, and maintaining visual readability within platform budgets, with a remote, four-month contract

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