Expert Technical Artist - Shader (F/H/NB)

Ubisoft

Annecy

Sur place

EUR 65 000 - 90 000

Plein temps

Il y a 8 jours
Générateur de candidature

Obtenez une réponse de cet employeur — un CV et une lettre de motivation adaptés exactement à ce qu’on recherche pour ce poste.

Passez les filtres ATS

Résumé du poste

Ubisoft’s Annecy Studio is seeking a Technical Artist to join the team and enhance shader and material pipelines for better performance and visuals. You will work with VFX, artists, and TDs to deliver cutting‑edge graphics across PC and consoles.

You’ll contribute by creating shaders, monitoring performance, and driving technical solutions for production challenges, while mentoring teammates and ensuring pipeline efficiency across projects in a dynamic, creative environment.

Qualifications

  • You've already worked in a Technical Artist capacity alongside a VFX team.
  • You are comfortable with particle systems (GPU/CPU) constraints.
  • You've been working on performance and monitoring on a multi-platform production.
  • You have an aptitude for problem solving, collaboration & communication and have strong organizational skills.
  • Shader development (any shader language or node base editor) has no secret for you.
  • Experience, Knowledge and interest in multiple areas of game development: Shaders
  • FX
  • Lighting
  • Rendering and Post Processes
  • HLSL
  • Experience with game editors and engines and with console development
  • Being resourceful in finding technical solutions for artistic needs

Responsabilités

  • Support the VFX team in implementing visual effects, ensure there are no regressions when optimising, propose improvements, and create tutorials. Provide technical solutions to artistic requirements by collaborating with GPP teams on how to achieve specific visual results
  • Produce and maintain shaders and complex VFX
  • Monitor and optimize performance: PC/Consoles profiling and optimization
  • Act as the gatekeeper of VFX constraints, pushing for top visual quality and performance working collaboratively with Art Leads, Technical Directors and QA
  • Pipeline: explore optimization opportunities and improve production workflows (evaluating new technologies that could be integrated into the engine when appropriate)
  • R&D: conduct tests and experimentation to propose new solutions and improvements.

Connaissances

Shader development
Performance monitoring
Collaboration
Problem solving
Communication
VFX knowledge

Outils

HLSL
Game engines
Console development

Description du poste

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!

Job Description
YOUR DAILY ADVENTURE

The Technical Artist works with their lead to improve the function, stability, scalability, user experience and performance of the shaders and material pipelines. They are gatekeepers of budgets and technical constraints with a focus on shaders, graphics and rendering with which they are expected to inform and guide the team. This is a key support role to provide the best tools and solutions for production.

Responsibilities
  • Support the VFX team in implementing visual effects, ensure there are no regressions when optimising, propose improvements, and create tutorials. Provide technical solutions to artistic requirements by collaborating with GPP teams on how to achieve specific visual results
  • Produce and maintain shaders and complex VFX
  • Monitor and optimize performance: PC/Consoles profiling and optimization
  • Act as the gatekeeper of VFX constraints, pushing for top visual quality and performance working collaboratively with Art Leads, Technical Directors and QA
  • Pipeline: explore optimization opportunities and improve production workflows (evaluating new technologies that could be integrated into the engine when appropriate)
  • R&D: conduct tests and experimentation to propose new solutions and improvements.
Qualifications
  • You've already worked in a Technical Artist capacity alongside a VFX team
  • You are comfortable with particle systems (GPU/CPU) constraints
  • You've been working on performance and monitoring on a multi-platform production
  • You have an aptitude for problem solving, decision making, collaboration & communication and have strong organizational skills
  • Shader development (any shader language or node base editor) has no secret for you
  • Experience, Knowledge and interest in multiple areas of game development: Shaders
  • FX
  • Lighting
  • Rendering and Post Processes
  • HLSL
  • Experience with game editors and engines and with console development
  • Being resourceful in finding technical solutions for artistic needs
Additional Information

Role based at the Annecy Studio

Contract: PermanentWork flexibility: Office-based

Obtenez votre examen gratuit et confidentiel de votre CV.

ou faites glisser et déposez votre fichier ici.

Similar jobs

Postes similaires à comparer

Expert Technical Artist - Shader (F/H/NB)
Expert Technical Artist - Shader (F/H/NB)

Ubisoft Entertainment • Annecy

Sur place
EUR 55 000 - 75 000
Office-based
Technical Artist: Shader & VFX Performance Expert
Technical Artist: Shader & VFX Performance Expert

Ubisoft Entertainment • Annecy

Hybride
EUR 55 000 - 75 000
Office-based
Expert Technical Artist — Shaders, VFX & Rendering
Expert Technical Artist — Shaders, VFX & Rendering

Ubisoft • Annecy

Sur place
EUR 65 000 - 90 000
Technical Animation Director (F/M/NB) [AAA Project]
Technical Animation Director (F/M/NB) [AAA Project]

Ubisoft • Annecy

Sur place
EUR 70 000 - 100 000
Senior Technical Artist
Senior Technical Artist

Gameloft • Paris

Sur place
EUR 65 000 - 90 000
Senior Technical Artist
Senior Technical Artist

Gameloft • Paris

Sur place
EUR 70 000 - 90 000
Lead Technical Artist (H/F)
Lead Technical Artist (H/F)

UBISOFT ANNECY • Annecy

Hybride
EUR 70 000 - 95 000
Télétravail possible
Equipe internationale
Technical Animation Director (F/M/NB) [AAA Project]
Technical Animation Director (F/M/NB) [AAA Project]

Ubisoft Entertainment • Annecy

Sur place
EUR 90 000 - 130 000
Senior Technical Artist - (Tool & Art Pipelines) (W/M/NB)
Senior Technical Artist - (Tool & Art Pipelines) (W/M/NB)

Impleo • Saint-Mandé

Sur place
EUR 45 000 - 65 000
Profit Sharing
Yearly company saving plan
Paid time off
+3
Lead Technical Artist (F/H/NB) [AAA Project]
Lead Technical Artist (F/H/NB) [AAA Project]

Ubisoft Annecy • Annecy

Sur place
EUR 45 000 - 65 000