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Ubisoft’s Annecy Studio is seeking a Technical Artist to join the team and enhance shader and material pipelines for better performance and visuals. You will work with VFX, artists, and TDs to deliver cutting‑edge graphics across PC and consoles.
You’ll contribute by creating shaders, monitoring performance, and driving technical solutions for production challenges, while mentoring teammates and ensuring pipeline efficiency across projects in a dynamic, creative environment.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin's Creed, Rainbow Six, to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you're passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
The Technical Artist works with their lead to improve the function, stability, scalability, user experience and performance of the shaders and material pipelines. They are gatekeepers of budgets and technical constraints with a focus on shaders, graphics and rendering with which they are expected to inform and guide the team. This is a key support role to provide the best tools and solutions for production.
Role based at the Annecy Studio
Contract: PermanentWork flexibility: Office-based