System Designer: Economy & Progression Balancer

Ubisoft2

Paris

On-site

EUR 60,000 - 90,000

Full time

3 days ago
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Benefits offered by this job

Profit sharing and savings plan
25 days paid vacation + 12 RTT days
Navigo pass reimbursement 50%
Meal vouchers €9/day
Health insurance for you and your to/
Maternity leave and paternity leave
Gym in building

Job summary

Ubisoft is seeking a System Designer to join our team in France. Reporting to the Lead System Designer, you will design and balance the economy, progression, and rewards across game loops, and implement configurations for sources, sinks, quests and events.

You will collaborate with content, level design, art & animation, and gameplay programming to communicate design decisions, maintain documentation, and enhance tools for balancing.

Qualifications

  • Strong understanding of game economy, progression, and reward systems.
  • Experience designing or balancing gameplay or system-level features.
  • Ability to use spreadsheets or tools for balancing and configuration.
  • Experience working in multidisciplinary game development teams.
  • Strong analytical thinking and problem-solving skills.

Responsibilities

  • Design and optimize economic balancing of game loop and progression systems.
  • Implement configuration parameters for sources, sinks, quests, events, objectives and rewards, and monetization.
  • Collaborate with content, level design, art & animation, and gameplay programming to communicate design info and achieve results.
  • Create and maintain documentation for game loop and progression systems, as well as designer tools (Excel tables and simulators).
  • Revamp tools to configure and balance the game and push for quality improvements when necessary.

Skills

Game economy
Progression balancing
Balancing
Spreadsheet tools
Multidisciplinary teamwork

Tools

Simulation tools

Job description

Ubisoft is seeking a System Designer to join our team in France. Reporting to the Lead System Designer, you will design and balance the economy, progression, and rewards across game loops, and implement configurations for sources, sinks, quests and events.

You will collaborate with content, level design, art & animation, and gameplay programming to communicate design decisions, maintain documentation, and enhance tools for balancing.

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