System Designer - W/M/NB

Ubisoft2

Paris

On-site

EUR 60,000 - 90,000

Full time

3 days ago
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Benefits offered by this job

Profit sharing and savings plan
25 days paid vacation + 12 RTT days
Navigo pass reimbursement 50%
Meal vouchers €9/day
Health insurance for you and your to/
Maternity leave and paternity leave
Gym in building

Job summary

Ubisoft is seeking a System Designer to join our team in France. Reporting to the Lead System Designer, you will design and balance the economy, progression, and rewards across game loops, and implement configurations for sources, sinks, quests and events.

You will collaborate with content, level design, art & animation, and gameplay programming to communicate design decisions, maintain documentation, and enhance tools for balancing.

Qualifications

  • Strong understanding of game economy, progression, and reward systems.
  • Experience designing or balancing gameplay or system-level features.
  • Ability to use spreadsheets or tools for balancing and configuration.
  • Experience working in multidisciplinary game development teams.
  • Strong analytical thinking and problem-solving skills.

Responsibilities

  • Design and optimize economic balancing of game loop and progression systems.
  • Implement configuration parameters for sources, sinks, quests, events, objectives and rewards, and monetization.
  • Collaborate with content, level design, art & animation, and gameplay programming to communicate design info and achieve results.
  • Create and maintain documentation for game loop and progression systems, as well as designer tools (Excel tables and simulators).
  • Revamp tools to configure and balance the game and push for quality improvements when necessary.

Skills

Game economy
Progression balancing
Balancing
Spreadsheet tools
Multidisciplinary teamwork

Tools

Simulation tools

Job description

We are seeking a System Designer to join our team. Reporting to the Lead System Designer, your missions will be the following:

Key Responsibilities
  • Be responsible to design and optimize the economic balancing of all game loop & progression systems (sources, sinks, quests and events tasks objectives & rewards, and monetization), and to implement it with configuration parameters.
  • Be responsible for a variety of system topics design, implementation (configuration), or balancing - from game loop systems (progression, economy, RPG & itemisation, time limited events, daily quests...) to gameplay systems (core gameplay, character classes, enemies and bosses, open world and game mode activities, difficulty tiers...)
  • Collaborate with other dev team cells (content, level design, art & animation, gameplay programming) to ensure optimal communication of design info and achieve the results expected
  • Be responsible to create and maintain documentation for all the game loop and progression systems balancing, as well as designers tools (excel tables and simulators, etc)
  • Revamp existing tools to configure and balance the game as necessary to improve them (eg designers excels for tracking & calculation of parameters to input)
  • Constantly participate in finding solutions to fix buggy features and optimize systems, pushing for reworks when they are necessary to reach the expected quality.
Must Have
  • Strong understanding of game economy, progression, and reward systems.
  • Experience designing or balancing gameplay or system-level features.
  • Ability to use spreadsheets or tools for balancing and configuration.
  • Experience working in multidisciplinary game development teams.
  • Strong analytical thinking and problem-solving skills.
Nice to Have
  • Experience with live game tuning, events, or monetization systems.
  • Familiarity with RPG systems, itemisation, or open-world game design.
Ubisoft Benefits
  • Profit-sharing and an annual company savings plan. 25 days of paid vacation + 12 additional RTT days.
  • 50% reimbursement of your Navigo pass, meal vouchers (€9/day), health insurance for you and your family, as well as many additional Ubisoft benefits.
  • 20 weeks of maternity leave, 7 weeks of paternity/co-parental leave.
  • Our brand-new offices are located in Saint-Mandé (Metro line 1, Saint-Mandé station). A gym is available in the building.
Recruitment Process
  • [45 min; remote] - Interview with a Talent Acquisition Specialist
  • [60 min; remote] - Interview with the hiring manager
  • Assessment : Role related evaluation
  • [60 min; remote] - Interview with a key stakeholder

Skills and abilities can be expressed in different ways and may be built through a variety of experiences. That's why we strongly encourage you to apply, even if you do not meet all of the criteria listed above.

Ubisoft is an equal opportunity employer. We welcome applications from all individuals regardless of gender, background, religion, sexual orientation, social status, disability, or age. Ubisoft is committed to fostering an inclusive work environment that reflects the diversity of its player community.

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