System Designer - W/M/NB

Ubisoft Entertainment Inc.

Paris

On-site

EUR 60,000 - 90,000

Full time

43 hours ago
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Benefits offered by this job

Profit-sharing
Savings plan
25 days vacation + RTT
Navigo reimburse
Meal vouchers
Health insurance
Parental leave

Job summary

Ubisoft Entertainment Inc. is seeking a System Designer to join our Paris team to design and optimize game economy and progression systems. You will work with diverse disciplines to balance features, implement configurations, and maintain tooling for balancing and analysis.

The role emphasizes collaboration across content, level design, art, animation, and programming, with a focus on delivering high-quality systems and documentation. Office-based in Saint-Mandé with comprehensive benefits.

Qualifications

  • Strong understanding of game economy, progression, and reward systems.
  • Experience designing or balancing gameplay or system-level features.
  • Ability to use spreadsheets or tools for balancing and configuration.
  • Experience working in multidisciplinary game development teams.
  • Strong analytical thinking and problem-solving skills.

Responsibilities

  • Design and optimize the economic balancing of all game loop and progression systems and implement with configuration parameters.
  • Balance game loop systems (progression, economy, RPG & itemisation, time-limited events, daily quests…) and related gameplay systems.
  • Collaborate with content, level design, art & animation, gameplay programming teams to ensure clear design communication and achieve results.
  • Create and maintain documentation for game loop and progression systems balancing, plus designer tools (Excel tables and simulators).
  • Revamp tools to configure and balance the game to improve them (designers' Excel sheets for tracking and parameter calculation).
  • Identify and fix buggy features and push for reworks to reach the desired quality.

Skills

Game economy understanding
Balancing gameplay
Spreadsheet proficiency
Multidisciplinary teamwork
Analytical thinking

Job description

Ubisoft is a global leader in video games, with teams around the world creating original and memorable experiences through franchises such as Assassin’s Creed, Rainbow Six, Just Dance, and many more. We believe that diverse perspectives enable both players and teams to thrive. If you are passionate about innovation and want to push the boundaries of entertainment, join us in creating the unknown!

JOB DESCRIPTION

We are seeking a System Designer to join our team. Reporting to the Lead System Designer, your missions will be the following:

Key Responsibilities
  • Be responsible to design and optimize the economic balancing of all game loop & progression systems (sources, sinks, quests and events tasks objectives & rewards, and monetization), and to implement it with configuration parameters.
  • Be responsible for a variety of system topics design, implementation (configuration), or balancing - from game loop systems (progression, economy, RPG & itemisation, time limited events, daily quests…) to gameplay systems (core gameplay, character classes, enemies and bosses, open world and game mode activities, difficulty tiers…)
  • Collaborate with other dev team cells (content, level design, art & animation, gameplay programming) to ensure optimalcommunication of design info and achieve the results expected
  • Be responsible to create and maintaindocumentation for all the game loop and progression systems balancing, as well as designerstools (excel tables and simulators, etc)
  • Revamp existing tools to configure and balance the game as necessary to improve them (eg designers excels for tracking & calculation of parameters to input)
  • Constantly participatein finding solutions to fix buggy features and optimizesystems, pushing for reworks when they are necessary to reach the expected quality.
QUALIFICATIONS
Must Have
  • Strong understanding of game economy, progression, and reward systems.
  • Experience designing or balancing gameplay or system-level features.
  • Ability to use spreadsheets or tools for balancing and configuration.
  • Experience working in multidisciplinary game development teams.
  • Strong analytical thinking and problem-solving skills.
Nice to Have
  • Experience with live game tuning, events, or monetization systems.
  • Familiarity with RPG systems, itemisation, or open-world game design.
ADDITIONAL INFORMATION

Profit-sharing and an annual company savings plan. 25 days of paid vacation + 12 additional RTT days.

50% reimbursement of your Navigo pass, meal vouchers (€9/day), health insurance for you and your family, as well as many additional Ubisoft benefits.

20 weeks of maternity leave, 7 weeks of paternity/co-parental leave.

Our brand-new offices are located in Saint-Mandé (Metro line 1, Saint-Mandé station). A gym is available in the building.

Recruitment Process
  • [45 min; remote] – Interview with a Talent Acquisition Specialist
  • [60 min; remote] – Interview with the hiring manager
  • Assessment : Rolerelated evaluation
  • [60 min; remote] – Interview with a key stakeholder

Skills and abilities can be expressed in different ways and may be built through a variety of experiences. That’s why we strongly encourage you to apply, even if you do not meet all of the criteria listed above.

Ubisoft is an equal opportunity employer. We welcome applications from all individuals regardless of gender, background, religion, sexual orientation, social status, disability, or age. Ubisoft is committed to fostering an inclusive work environment that reflects the diversity of its player community.

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