Game Economy Designer - W/M/NB

Ubisoft

Paris

Sur place

EUR 60 000 - 90 000

Plein temps

14 jours+
Générateur de candidature

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Avantages offerts par ce poste

Profit-sharing
Savings plan
25 days vacation + RTT
Navigo pass reimbursement
Meal vouchers
Health insurance
Maternity/Paternity leave
On-site gym

Résumé du poste

Ubisoft is seeking a game economy designer to design and optimize the balance of core game loop and progression systems, implementing configurations and balancing parameters. You will run data-driven simulations to forecast outcomes and react quickly to live player data.

The role requires strong numeric design, Excel proficiency, and fluent English, with collaboration across content, level design, art, and programming teams. Office-based in Paris region.

Qualifications

  • Shipped at least one game as an economic or system designer.
  • Significant experience balancing economic systems (MMORPG/action-RPG/F2P/GaaS is a plus).
  • Strong numeric design abilities and data manipulation skills.
  • Ability to translate analytics into design solutions for the game.
  • Fluent in English.

Responsabilités

  • Design and optimize the economic balancing of game loop & progression systems, and implement with configuration parameters.
  • Provide data-driven simulations and analysis of balancing scenarios to adjust parameters in live operations.
  • Revamp tools for configuring and balancing, e.g., designer Excel tools for tracking inputs.
  • Balance systems across progression, economy, itemisation, events, and daily quests.
  • Collaborate with content, level design, art & animation, and gameplay programming teams.
  • Create and maintain documentation for game loop and progression systems and tools.
  • Identify and fix buggy features and push for reworks to reach quality targets.

Connaissances

Game design
Economy balancing
Data analysis
Excel mastery
English fluency
Team player

Outils

Excel

Description du poste

Company Description

Ubisoft is a global leader in video games, with teams around the world creating original and memorable experiences through franchises such as Assassin’s Creed, Rainbow Six, Just Dance, and many more. We believe that diverse perspectives enable both players and teams to thrive. If you are passionate about innovation and want to push the boundaries of entertainment, join us in creating the unknown!

Job Description
  • Be responsible to design and optimize the economic balancing of all game loop & progression systems(sources, sinks, quests and events tasks objectives & rewards, and monetization), and to implement it with configuration parameters.
  • Provide data-driven simulations and analysis of game loop balancing scenarios, to calculate the ideal balancing parameters for the game, and to be able to react quickly to players data during live.
  • Revamp existing tools to configure and balance the game as necessary to improve them (egdesigners excels for tracking & calculation of parameters to input)
  • Be responsible fora variety of system topics design, implementation (configuration), or balancing for game loop systems (progression, economy, RPG & itemisation, time limited events, daily quests…)
  • Collaborate with other dev team cells (content, level design, art & animation, gameplay programming) to ensureoptimalcommunication of design info and achieve the results expected
  • Be responsible to create andmaintaindocumentation for all the game loop and progression systems balancing, as well asdesignerstools (excel tables and simulators, etc)
  • Constantlyparticipatein finding solutions to fix buggy features andoptimizesystems, pushing for reworks when they are necessary to reach the expected quality.
Qualifications
  • Game Design Expertise: Passionate about RPG and looter-shooter games, with in-depth knowledge of F2P andGaaSgenres, mobile playerbehavior, and business model trends.
  • Proven Experience: Shipped at least one game asaeconomic or system designer, withsignificant experiencebalancing economic systems (MMORPG/action-RPG/F2PGaaSexperience is a plus).
  • Technical Skills: Strong numeric design abilities, data manipulationexpertise, analytical mind, andable totranslate analytical findings in actionable design solutions within the game. Comfortable with complex Excel sheets.
  • Creative & Collaborative: Flexible, open to feedback, detail-oriented, anda strong teamplayer.
  • Fluent in English.
  • Bonus Knowledge: Familiarity with The DivisionIP and a passion for creating immersive, believable game worlds.
Additional Information

Ubisoft Benefits

Profit-sharing and an annual company savings plan. 25 days of paid vacation + 12 additional RTT days.

50% reimbursement of your Navigo pass, meal vouchers (€9/day), health insurance for you and your family, as well as many additional Ubisoft benefits.

20 weeks of maternity leave, 7 weeks of paternity/co-parental leave.

Our brand-new offices are located in Saint-Mandé (Metro line 1, Saint-Mandé station). A gym is available in the building.

Recruitment Process

  • [45 min; remote] – Interview with a Talent Acquisition Specialist
  • [60 min; remote] – Interview with the hiring manager
  • Assessment : Rolerelated evaluation
  • [60 min; remote] – Interview with a key stakeholder

Skills and abilities can be expressed in different ways and may be built through a variety of experiences. That’s why we strongly encourage you to apply, even if you do not meet all of the criteria listed above.

Ubisoft is an equal opportunity employer. We welcome applications from all individuals regardless of gender, background, religion, sexual orientation, social status, disability, or age. Ubisoft is committed to fostering an inclusive work environment that reflects the diversity of its player community.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Contract: PermanentWork flexibility: Office-based

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