Live Ops Economy Designer

Ubisoft

Paris

Sur place

EUR 60 000 - 90 000

Plein temps

14 jours+
Générateur de candidature

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Avantages offerts par ce poste

Profit-sharing
Savings plan
25 days vacation + RTT
Navigo pass reimbursement
Meal vouchers
Health insurance
Maternity/Paternity leave
On-site gym

Résumé du poste

Ubisoft is seeking a game economy designer to design and optimize the balance of core game loop and progression systems, implementing configurations and balancing parameters. You will run data-driven simulations to forecast outcomes and react quickly to live player data.

The role requires strong numeric design, Excel proficiency, and fluent English, with collaboration across content, level design, art, and programming teams. Office-based in Paris region.

Qualifications

  • Shipped at least one game as an economic or system designer.
  • Significant experience balancing economic systems (MMORPG/action-RPG/F2P/GaaS is a plus).
  • Strong numeric design abilities and data manipulation skills.
  • Ability to translate analytics into design solutions for the game.
  • Fluent in English.

Responsabilités

  • Design and optimize the economic balancing of game loop & progression systems, and implement with configuration parameters.
  • Provide data-driven simulations and analysis of balancing scenarios to adjust parameters in live operations.
  • Revamp tools for configuring and balancing, e.g., designer Excel tools for tracking inputs.
  • Balance systems across progression, economy, itemisation, events, and daily quests.
  • Collaborate with content, level design, art & animation, and gameplay programming teams.
  • Create and maintain documentation for game loop and progression systems and tools.
  • Identify and fix buggy features and push for reworks to reach quality targets.

Connaissances

Game design
Economy balancing
Data analysis
Excel mastery
English fluency
Team player

Outils

Excel

Description du poste

Ubisoft is seeking a game economy designer to design and optimize the balance of core game loop and progression systems, implementing configurations and balancing parameters. You will run data-driven simulations to forecast outcomes and react quickly to live player data.

The role requires strong numeric design, Excel proficiency, and fluent English, with collaboration across content, level design, art, and programming teams. Office-based in Paris region.

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